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transmission isn't possible in the web, i believe it needs a raytracer. it's not exported in the gltf. if it's just about transparency you need to switch the materials alpha blend property from opaque to something else. |
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Looks like I'm the first here in r3f discussion land - HELLO WORLD!
I have a simple .blend file that has glass-like refraction material using transmission based on this youtube video . Looks great in Blender but when I export it to GLTF and bring that in via the loader per the docs, it doesn't seem to bring the materials. After doing some reading, the conclusion I came to is that the GLTF exporter doesn't support this type of material export.
It's not a bug or an issue with this code but I'm not really sure how to proceed. What alternatives or suggestions do people recommend?
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