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Expo 52 renders nothing in preview build iOS. Works fine in dev build. #3397
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@joekendal same here - did you find any workaround yet besides creating a dev build? |
@dooart Our workaround was to ditch this library and use react-native-filament instead. May not be what you're looking for but our use case was simple enough that we didn't need a lot of the three.js functionalities |
I got it "working" by doing the following: <Canvas events={null} style={{ flex: 1, backgroundColor: 'red' }}>
<Suspense>
<OrbitControls />
<Scene />
</Suspense>
</Canvas> this makes it render on both iPhone and android, but it stops any click handlers on the meshes, |
I have a repro repo for expo 52 using the new architecture |
也遇到同样情况, |
Anyone else encountered this issue when upgrading? Things are working just fine in development builds. No errors, everything rendered as expected. Only when opening a new Preview build causes a blank canvas, no loading of any models. No crashes.
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