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Weird. Would you be able to provide a monomial repro sandbox? I'll take a look. |
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When using @use-gesture/react, my onDragEnd events are firing after only a few onDrag events, even when touch is held down much longer.
Here is the code that handles actual drag events. I am developing a google-maps like element where each element in the data object is being updated to reflect a drag movement. This code works as intended on desktop.
However, on mobile, the onDragEnd event fires after only a few onDrag events, even when many more should be occurring. Here is the output of console.log() from the above code on a chrome emulation of a touch device. (This is also true for actual touch devices as well, based on app behavior)
For reference, here is the output from desktop after dragging around a bit:
Just in case the element doing the listening has something to do with it, here is the code for that:
Any insight as to why this event would be getting fired early only on touchscreens would be much appreciated.
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