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In some cases I've seen the host player continuously fire on the client end even though the host is not actually firing, I suspect this is related to networking but will need additional logging to confirm.
The text was updated successfully, but these errors were encountered:
In some cases I've seen the host player continuously fire on the client end even though the host is not actually firing, I suspect this is related to networking but will need additional logging to confirm.
The text was updated successfully, but these errors were encountered: