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configuration.yaml
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configuration.yaml
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default_settings: null
behaviors:
My Behavior:
trainer_type: ppo
hyperparameters:
batch_size: 64
buffer_size: 20480
learning_rate: 0.0001
beta: 0.003
epsilon: 0.2
lambd: 0.9
num_epoch: 5
learning_rate_schedule: linear
beta_schedule: linear
epsilon_schedule: linear
network_settings:
normalize: false
hidden_units: 64
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
reward_signals:
extrinsic:
gamma: 0.9
strength: 1.0
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
init_path: null
keep_checkpoints: 500
checkpoint_interval: 20000
max_steps: 50000000
time_horizon: 300
summary_freq: 10000
threaded: false
self_play: null
behavioral_cloning: null
env_settings:
env_path: C:\Users\pnltoen\Desktop\Big_Penlaity\New Unity Project.exe
env_args: null
base_port: 5005
num_envs: 8
num_areas: 1
seed: -1
max_lifetime_restarts: 10
restarts_rate_limit_n: 1
restarts_rate_limit_period_s: 60
engine_settings:
width: 84
height: 84
quality_level: 5
time_scale: 20
target_frame_rate: -1
capture_frame_rate: 60
no_graphics: true
environment_parameters: null
checkpoint_settings:
run_id: 02.20_Too_easy_
initialize_from: null
load_model: false
resume: true
force: false
train_model: false
inference: false
results_dir: results
torch_settings:
device: null
debug: false