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live_analysis.py
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live_analysis.py
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# -*- coding: utf-8 -*-
from __future__ import unicode_literals
from toolbox import *
from toolbox import _
from goban import *
from datetime import datetime
from Tkinter import *
from threading import Lock
from copy import deepcopy as copy
from ttk import Notebook
from tabbed import *
class LiveAnalysisLauncher(Toplevel):
def __init__(self,parent):
Toplevel.__init__(self,parent)
self.parent=parent
self.protocol("WM_DELETE_WINDOW", self.close)
self.config(padx=10,pady=10)
root = self
root.parent.title('GoReviewPartner')
row=1
self.analysis_bots_names=[bot['name']+" - "+bot['profile'] for bot in get_available()]
Label(self,text=_("Bot to use for analysis:")).grid(row=row,column=1,sticky=W)
self.bot_selection=StringVar()
apply(OptionMenu,(self,self.bot_selection)+tuple(self.analysis_bots_names)).grid(row=row,column=2,sticky=W)
self.bots_names=[bot['name']+" - "+bot['profile'] for bot in get_available()]
self.gtp_bots_names=[bot['name']+" - "+bot['profile'] for bot in get_gtp_bots()]
#row+=1
#Label(self,text="").grid(row=row,column=1)
row+=1
Label(self,text=_("Black player")+":").grid(row=row,column=1,sticky=W)
self.black_selection=StringVar()
self.black_selection_wrapper=Frame(self)
self.black_selection_wrapper.grid(row=row,column=2,sticky=W)
self.black_options=[_("Human player"),_("Bot used for analysis")]+self.bots_names+self.gtp_bots_names
self.black_menu=apply(OptionMenu,(self.black_selection_wrapper,self.black_selection)+tuple(self.black_options))
self.black_menu.pack()
#row+=1
#Label(self,text="").grid(row=row,column=1)
row+=1
Label(self,text=_("White player")+":").grid(row=row,column=1,sticky=W)
self.white_selection=StringVar()
self.white_selection_wrapper=Frame(self)
self.white_selection_wrapper.grid(row=row,column=2,sticky=W)
self.white_options=[_("Human player"),_("Bot used for analysis")]+self.bots_names+self.gtp_bots_names
self.white_menu=apply(OptionMenu,(self.white_selection_wrapper,self.white_selection)+tuple(self.white_options))
self.white_menu.pack()
row+=1
self.overlap_thinking_wrapper=Frame(self)
self.overlap_thinking_wrapper.grid(row=row,column=1,columnspan=2,sticky=W)
self.overlap_thinking_widgets=[]
self.no_overlap_thinking = BooleanVar(value=grp_config.getboolean("Live","NoOverlap"))
row+=1
Label(self,text="").grid(row=row,column=1)
row+=1
notebook=Notebook(self)
self.notebook=notebook
notebook.grid(row=row,column=1,columnspan=2,sticky=W+E)
tab1=Frame(notebook)
newgame_frame=Frame(tab1)
newgame_frame.pack(fill=X,pady=10)
notebook.add(tab1, text=_("New game"))
row+=1
Label(newgame_frame,text=_("Board size")).grid(row=row,column=1,sticky=W,padx=10)
self.dim=Entry(newgame_frame)
self.dim.grid(row=row,column=2,sticky=W)
self.dim.delete(0, END)
self.dim.insert(0, grp_config.get("Live", "size"))
#row+=1
#Label(self,text="").grid(row=row,column=1)
row+=1
Label(newgame_frame,text=_("Komi")).grid(row=row,column=1,sticky=W,padx=10)
self.komi=Entry(newgame_frame)
self.komi.grid(row=row,column=2,sticky=W)
self.komi.delete(0, END)
self.komi.insert(0, grp_config.get("Live", "komi"))
#row+=1
#Label(self,text="").grid(row=row,column=1)
row+=1
Label(newgame_frame,text=_("Handicap stones")).grid(row=row,column=1,sticky=W,padx=10)
self.handicap=Entry(newgame_frame)
self.handicap.grid(row=row,column=2,sticky=W)
self.handicap.delete(0, END)
self.handicap.insert(0, grp_config.get("Live", "handicap"))
tab2=Frame(notebook)
existinggame_frame=Frame(tab2)
existinggame_frame.pack(fill=X,pady=10)
notebook.add(tab2, text=_("From existing game"))
self.notebook=notebook
Label(existinggame_frame,text=_("Select a game record")+":").grid(row=row,column=1,sticky=W,padx=10)
self.existing_game=Entry(existinggame_frame)
self.existing_game.grid(row=row,column=2,sticky=W)
self.existing_game.bind("<Button-1>",self.change_existing_game)
row+=1
Label(existinggame_frame,text=_("Select starting position:")+" "+_("Move")).grid(row=row,column=1,sticky=W,padx=10)
self.existing_position=Entry(existinggame_frame)
self.existing_position.grid(row=row,column=2,sticky=W)
row+=1
Label(self,text="").grid(row=row,column=1)
row+=1
Label(self,text=_("SGF file name")).grid(row=row,column=1,sticky=W)
self.filename=Entry(self)
self.filename.grid(row=row,column=2,sticky=W)
self.filename.delete(0, END)
filename=datetime.now().strftime('%Y-%m-%d_%H-%M_')+_('Human player')+'_vs_'+_('Human player')+'.sgf'
self.filename.insert(0, filename)
self.filename.bind("<Button-1>",self.change_filename)
row+=1
Label(self,text=_("Select colors to be analysed")).grid(row=row,column=1,sticky=W)
self.color = StringVar()
self.color.set("both")
row+=1
c0=Radiobutton(self,text=_("Black & white"),variable=self.color, value="both")
c0.grid(row=row,column=1,sticky=W)
self.after(0,c0.select)
row+=1
c1=Radiobutton(self,text=_("Black only"),variable=self.color, value="black")
c1.grid(row=row,column=1,sticky=W)
row+=1
c2=Radiobutton(self,text=_("White only"),variable=self.color, value="white")
c2.grid(row=row,column=1,sticky=W)
row+=10
Label(self,text="").grid(row=row,column=1)
row+=1
Button(self,text=_("Start"),command=self.start).grid(row=row,column=2,sticky=E)
self.bot_selection.set(self.analysis_bots_names[0])
self.black_selection.set(_("Human player"))
self.white_selection.set(_("Human player"))
analyser=grp_config.get("Live","Analyser")
if analyser in self.analysis_bots_names:
self.bot_selection.set(analyser)
self.change_parameters()
black=grp_config.get("Live","black")
if black in self.black_options:
self.black_selection.set(black)
white=grp_config.get("Live","white")
if white in self.white_options:
self.white_selection.set(white)
self.change_parameters()
self.bot_selection.trace("w", lambda a,b,c: self.change_parameters())
self.black_selection.trace("w", lambda a,b,c: self.change_parameters())
self.white_selection.trace("w", lambda a,b,c: self.change_parameters())
def change_existing_game(self,event=None):
filename=open_sgf_file(parent=self)
if filename:
try:
sgfgame=open_sgf(filename)
move_zero=sgfgame.get_root()
nb_moves=get_moves_number(move_zero)
self.existing_game.delete(0, END)
self.existing_game.insert(0, filename)
self.existing_position.delete(0, END)
self.existing_position.insert(0, str(nb_moves+1))
except Exception, e:
print e
show_error(_("Could not read file")+" \""+os.path.basename(filename)+"\":\n"+unicode(e),parent=self)
def change_filename(self,event=None):
filename=save_live_game(self.filename.get(), parent=self)
if filename:
filename=os.path.basename(filename)
self.filename.delete(0, END)
self.filename.insert(0, filename)
def close(self):
self.destroy()
self.parent.remove_popup(self)
def start(self):
bots={bot['name']+" - "+bot['profile']:bot for bot in get_available()+get_gtp_bots()}
analyser=bots[self.bot_selection.get()]
b=self.selected_black_index()
if b==0:
black="human"
elif b==1:
black="analyser"
else:
black=bots[self.black_selection.get()]
w=self.selected_white_index()
if w==0:
white="human"
elif w==1:
white="analyser"
elif w==b:
white="black"
else:
white=bots[self.white_selection.get()]
grp_config.set("Live","analyser",self.bot_selection.get())
grp_config.set("Live","black",self.black_selection.get())
grp_config.set("Live","white",self.white_selection.get())
filename=os.path.join(grp_config.get("General","livefolder"),self.filename.get())
if self.notebook.index("current")==0:
log("Starting a live game from scratch")
komi=float(self.komi.get())
dim=int(self.dim.get())
handicap=int(self.handicap.get())
grp_config.set("Live","komi",komi)
grp_config.set("Live","size",dim)
grp_config.set("Live","handicap",handicap)
self.withdraw()
popup=LiveAnalysis(self.parent,analyser,black,white,dim=dim,komi=komi,handicap=handicap,filename=filename,overlap_thinking=not self.no_overlap_thinking.get(),color=self.color.get())
self.parent.add_popup(popup)
self.close()
else:
try:
sgfgame=open_sgf(self.existing_game.get())
move_zero=sgfgame.get_root()
nb_moves=get_moves_number(move_zero)
except Exception, e:
show_error(unicode(e))
return
try:
if (int(self.existing_position.get()) < 1) or (int(self.existing_position.get()) > nb_moves+1):
show_error(_("Move position out of range"))
return
except Exception, e:
show_error(_("Incorrect move position")+"\n"+unicode(e))
return
log("Starting a live game from an existing position")
self.withdraw()
popup=LiveAnalysisFromExistingGame(self.parent,analyser,black,white,existing_game=self.existing_game.get(),starting_position=int(self.existing_position.get()),filename=filename,overlap_thinking=not self.no_overlap_thinking.get(),color=self.color.get())
self.parent.add_popup(popup)
self.close()
def selected_black_index(self):
i=0
for bo in self.black_options:
if bo==self.black_selection.get():
return i
i+=1
def selected_white_index(self):
i=0
for wo in self.white_options:
if wo==self.white_selection.get():
return i
i+=1
def update_black_white_options(self):
i=self.selected_black_index()
self.black_options=[_("Human player"),_("Bot used for analysis")+": "+self.bot_selection.get()]+self.bots_names+self.gtp_bots_names
self.black_menu.pack_forget()
self.black_menu=apply(OptionMenu,(self.black_selection_wrapper,self.black_selection)+tuple(self.black_options))
self.black_menu.pack()
self.black_selection.set(self.black_options[i])
j=self.selected_white_index()
self.white_options=[_("Human player"),_("Bot used for analysis")+": "+self.bot_selection.get()]+self.bots_names+self.gtp_bots_names
self.white_menu.pack_forget()
self.white_menu=apply(OptionMenu,(self.white_selection_wrapper,self.white_selection)+tuple(self.white_options))
self.white_menu.pack()
self.white_selection.set(self.white_options[j])
if i==1:
black=self.bot_selection.get()
else:
black=self.black_selection.get()
if j==1:
white=self.bot_selection.get()
else:
white=self.white_selection.get()
self.filename.delete(0, END)
filename=datetime.now().strftime('%Y-%m-%d_%H-%M_')+black+'_vs_'+white+'.sgf'
self.filename.insert(0, filename)
def change_parameters(self):
log("Bot selected for analysis is",self.bot_selection.get())
self.update_black_white_options()
self.update_overlap_thinking_option()
def update_overlap_thinking_option(self):
i=self.selected_black_index()
j=self.selected_white_index()
print i,j
if i<=1 and j<=1:
nb_bots=1
print "a"
elif (i>1 and j<=1) or (j>1 and i<=1):
nb_bots=2
print "b"
elif (i>1 and j>1 and i==j):
nb_bots=2
print "c"
elif (i>1 and j>1 and i!=j):
nb_bots=3
print "d"
for widget in self.overlap_thinking_widgets:
widget.grid_forget()
self.overlap_thinking_widgets=[]
if nb_bots>1:
row=0
row+=1
widget=Label(self.overlap_thinking_wrapper,text=_("No overlap thinking time"))
widget.grid(row=row,column=1,sticky=W)
self.overlap_thinking_widgets.append(widget)
widget=Checkbutton(self.overlap_thinking_wrapper, text="", variable=self.no_overlap_thinking,onvalue=True,offvalue=False)
widget.grid(row=row,column=2,sticky=W)
self.overlap_thinking_widgets.append(widget)
class LiveAnalysis(Toplevel):
def __init__(self,parent,analyser=None,black=None,white=None,dim=19,komi=6.5,handicap=0,filename="Live.sgf",overlap_thinking=False,color="both"):
Toplevel.__init__(self,parent)
self.parent=parent
self.dim=dim
self.komi=komi
self.handicap=handicap
self.filename=filename
import goban
goban.fuzzy=grp_config.getfloat("Review", "FuzzyStonePlacement")
self.rsgf_filename=".".join(filename.split(".")[:-1])+".rsgf"
self.sgf_filename=".".join(filename.split(".")[:-1])+".sgf"
self.overlap_thinking=overlap_thinking
self.color=color
self.analyser=analyser
self.black=black
self.white=white
self.black_just_passed=False
self.white_just_passed=False
self.initialize()
def save_as_png(self,event=None):
filename=save_png_file(filename='move'+str(self.current_move)+'.png',parent=self)
self.goban.parent=self
canvas2png(self.goban,filename)
def refocus(self,widget):
widget.focus()
def new_goban(self,event=None):
new_tab=InteractiveGoban(self.notebook,self.current_move,self.dim,self.g)
self.notebook.parent=self
new_tab.status_bar=self.status_bar
new_tab.goban.space=self.goban.space
new_tab.goban.mesh=self.goban.mesh
new_tab.goban.wood=self.goban.wood
new_tab.goban.black_stones=self.goban.black_stones_style
new_tab.goban.white_stones=self.goban.white_stones_style
new_tab.goban.bind("<Enter>",lambda e: self.set_status(_("<Ctrl+Q> to save the goban as an image.")))
new_tab.bind("<Visibility>",lambda event: self.refocus(new_tab))
self.opened_tabs.append(new_tab)
pos=len(self.notebook.tabs())-1
self.notebook.insert(pos,new_tab, text="%6i"%self.current_move)
self.notebook.select(pos)
new_tab.name=self.notebook.select()
new_tab.close_button.config(command=lambda: self.close_tab(new_tab))
def close_tab(self, tab):
id=self.notebook.index("current")
log("closing tab", id)
self.notebook.select(id-1)
self.notebook.forget(id)
tab.close()
self.opened_tabs.remove(tab)
def initialize(self):
popup=self
buttons_with_status=[]
dim=self.dim
self.opened_tabs=[]
#popup.configure(background=bg)
bg=popup.cget("background")
panel=Frame(popup, padx=5, pady=5, height=2, bd=1, relief=SUNKEN)
panel.grid(column=1,row=1,sticky=N+S)
display_factor=grp_config.getfloat("Live", "LiveGobanRatio")
screen_width = self.parent.winfo_screenwidth()
screen_height = self.parent.winfo_screenheight()
width=int(display_factor*screen_width)
height=int(display_factor*screen_height)
self.goban_size=min(width,height)
notebook=Notebook(popup)
self.notebook=notebook
notebook.grid(column=2,row=1,rowspan=2,sticky=N+S+E+W)
live_tab=Frame(notebook)
live_tab.bind("<Visibility>",lambda event: self.refocus(live_tab))
toolbar=Frame(live_tab)
toolbar.pack(fill=X)
goban = Goban(dim,self.goban_size,master=live_tab,bg=bg,bd=0, borderwidth=0)
goban.space=self.goban_size/(dim+1+1+1)
goban.pack(fill=BOTH, expand=1)
notebook.add(live_tab, text=_("Live game"))
goban.bind("<Enter>",lambda e: self.set_status(_("<Ctrl+Q> to save the goban as an image.")))
buttons_with_status.append(goban)
plus_tab=Frame(notebook)
notebook.add(plus_tab, text="+")
plus_tab.bind("<Visibility>",self.new_goban)
popup.grid_rowconfigure(1, weight=1)
popup.grid_columnconfigure(2, weight=1)
grid=[[0 for r in range(dim)] for c in range(dim)]
markup=[["" for r in range(dim)] for c in range(dim)]
self.goban=goban
self.grid=grid
self.markup=markup
self.history=[]
self.g = sgf.Sgf_game(size=self.dim)
node_set(self.g.get_root(),"KM", self.komi)
self.g_lock=Lock()
self.g.lock=self.g_lock
#self.analyser=self.analyser[0](self.g,self.filename)
self.analyser=self.analyser["liveanalysis"](self.g,self.rsgf_filename,self.analyser)
first_comment=_("Analysis by GoReviewPartner")
first_comment+="\n"+("Bot: %s/%s"%(self.analyser.bot.bot_name,self.analyser.bot.bot_version))
first_comment+="\n"+("Komi: %0.1f"%self.komi)
if grp_config.getboolean('Analysis', 'SaveCommandLine'):
first_comment+="\n"+("Command line: %s"%self.analyser.bot.command_line)
node_set(self.g.get_root(),"RSGF",first_comment+"\n")
node_set(self.g.get_root(),"BOT",self.analyser.bot.bot_name)
node_set(self.g.get_root(),"BOTV",self.analyser.bot.bot_version)
self.cpu_lock=Lock()
if not self.overlap_thinking:
self.analyser.cpu_lock=self.cpu_lock #analyser and bot share the same cpu lock
self.analyser.start()
if type(self.black)!=type("abc"):
#black is neither human nor analyser
#so it's a bot
log("Starting bot for black")
#self.black=bot_starting_procedure(self.black[2],self.black[3],self.black[1],self.g,profil="fast")
self.black=self.black["starting"](self.g,profile=self.black)
log("Black bot started")
if type(self.white)!=type("abc"):
#white is neither human nor analyser not black
#so it's a bot
log("Starting bot for white")
#self.white=bot_starting_procedure(self.white[2],self.white[3],self.white[1],self.g,profil="fast")
self.white=self.white["starting"](self.g,profile=self.white)
log("White bot started")
row=1
Label(panel,text=_("Game"), font="-weight bold").grid(column=1,row=row,sticky=W)
row+=1
if self.black=="human":
player_black=_("Human player")
elif self.black=="analyser":
player_black=self.analyser.bot.bot_name
else:
player_black=self.black.bot_name
self.game_label=Label(panel,text=_("Black")+": "+player_black)
self.game_label.grid(column=1,row=row,sticky=W)
node_set(self.g.get_root(),"PB",player_black)
row+=1
if self.white=="human":
player_white=_("Human player")
elif self.white=="analyser":
player_white=self.analyser.bot.bot_name
elif self.white=="black":
player_white=player_black
else:
player_white=self.white.bot_name
self.game_label=Label(panel,text=_("White")+": "+player_white)
self.game_label.grid(column=1,row=row,sticky=W)
node_set(self.g.get_root(),"PW",player_white)
row+=1
self.game_label=Label(panel,text=_("Komi")+": "+str(self.komi))
self.game_label.grid(column=1,row=row,sticky=W)
row+=1
self.game_label=Label(panel,text=_("Currently at move %i")%1)
self.game_label.grid(column=1,row=row,sticky=W)
row+=1
self.pass_button=Button(toolbar,text=_("Pass"),state="disabled",command=self.player_pass)
self.pass_button.bind("<Enter>",lambda e: self.set_status(_("Pass for this move")))
buttons_with_status.append(self.pass_button)
self.undo_button=Button(toolbar,text=_("Undo"),state="disabled")
self.undo_button.bind("<Enter>",lambda e: self.set_status(_("Undo to previous move")))
buttons_with_status.append(self.undo_button)
if (self.black=="human") or (self.white=="human"):
self.pass_button.pack(side=LEFT)
self.undo_button.pack(side=LEFT)
row+=1
if (self.black!="human") and (self.white!="human"):
row+=1
self.pause_button=Button(toolbar,text=_("Pause"),command=self.pause)
self.pause_button.pack(side=LEFT)
self.pause_button.bind("<Enter>",lambda e: self.set_status(_("Pause the game")))
buttons_with_status.append(self.pause_button)
self.pause_lock=Lock()
Label(toolbar,text=" ", height=2).pack(side=LEFT)
row+=1
Label(panel,text="").grid(column=1,row=row,sticky=W)
row+=1
Label(panel,text=_("Analysis"), font="-weight bold").grid(column=1,row=row,sticky=W)
row+=1
Label(panel,text=_("Analysis by %s")%self.analyser.bot.bot_name).grid(column=1,row=row,sticky=W)
row+=1
Label(panel,text=_("Status:")).grid(column=1,row=row,sticky=W)
row+=1
self.analysis_label=Label(panel,text=_("Ready to start"))
self.analysis_label.grid(column=1,row=row,sticky=W)
row+=1
Label(panel,fg=bg,text=_("Currently at move %i")%1000).grid(column=1,row=row,sticky=W) #yes, this is a ugly hack :)
row+=1
Label(panel,fg=bg,text=_("Waiting for next move")).grid(column=1,row=row,sticky=W) #yes, this is a ugly hack :)
row+=1
Label(panel,text="").grid(column=1,row=row,sticky=W)
row+=1
self.review_bouton_wrapper=Frame(panel)
self.review_bouton_wrapper.grid(column=1,row=row,sticky=W+E)
self.status_bar=Label(self,text='',background=bg)
self.status_bar.grid(column=1,row=3,sticky=W,columnspan=2)
for button in buttons_with_status:
button.bind("<Leave>",lambda e: self.clear_status())
self.protocol("WM_DELETE_WINDOW", self.close)
self.parent.after(500,self.follow_analysis)
self.bind('<Control-q>', self.save_as_png)
self.goban.bind("<Configure>",self.redraw)
popup.focus()
#self.locked=False
self.goban.bind("<Button-3>",self.shine)
#self.starting()
self.after(500, self.starting)
def starting(self):
if self.handicap>0:
self.handicap_stones=[]
self.history.append(None)
show_info(_("Please place %i handicap stones on the board.")%self.handicap,self)
self.goban.bind("<Button-1>",lambda e: self.place_handicap(e,self.handicap))
else:
self.next_color=1
self.current_move=1
node_set(self.g.get_root(),"PL", "b")
self.save_sgf()
self.black_to_play()
def save_sgf(self):
try:
write_rsgf(self.rsgf_filename,self.g)
except Exception, e:
log("Could not save the RSGF file!")
log(e)
log("\a")
self.g_lock.acquire()
try:
sgf_game = sgf.Sgf_game(size=self.dim)
node_set(sgf_game.get_root(),"KM", self.komi)
try:
node_set(sgf_game.get_root(),"AB",self.handicap_stones)
except:
pass
node_set(sgf_game.get_root(),"PB",node_get(self.g.get_root(),"PB"))
node_set(sgf_game.get_root(),"PW",node_get(self.g.get_root(),"PW"))
for node in self.g.get_main_sequence():
move=node.get_move()
if "b" in move:
move=move[1]
new_node=sgf_game.extend_main_sequence()
node_set(new_node,"b",move)
elif "w" in move:
move=move[1]
new_node=sgf_game.extend_main_sequence()
node_set(new_node,"w",move)
write_rsgf(self.sgf_filename,sgf_game)
except Exception, e:
log("Could not save the SGF file!")
log(e)
log("\a")
self.g_lock.release()
def set_status(self,msg):
self.status_bar.config(text=msg)
def clear_status(self):
self.status_bar.config(text="")
def close(self):
log("Closing analyser bot")
self.game_label.config(text=_("Now closing, please wait..."))
self.analysis_label.config(text=_("Now closing, please wait..."))
log("Sending None msg to analyser")
self.analyser.update_queue.put((0,None))
if type(self.black)!=type("abc"):
log("Closing black bot")
self.black.close()
if type(self.white)!=type("abc"):
log("Closing white bot")
self.white.close()
self.analyser.bot.close()
for tab in self.opened_tabs:
tab.close()
self.destroy()
self.parent.remove_popup(self)
def pause(self):
if self.pause_button.cget("relief")!=SUNKEN:
log("Pausing the game")
self.pause_button.config(relief=SUNKEN)
self.pause_button.config(text=_("Resume"))
self.pause_lock.acquire()
log("Game paused")
else:
log("Resuming the game")
self.pause_button.config(relief=RAISED)
self.pause_button.config(text=_("Pause"))
self.pause_lock.release()
log("Game resumed")
def start_review(self):
import dual_view
new_popup=dual_view.DualView(self.parent,self.rsgf_filename)
self.parent.add_popup(new_popup)
def follow_analysis(self):
msg=None
try:
msg=self.analyser.label_queue.get(False)
if type(msg)==type(123):
self.analysis_label.config(text=_("Currently at move %i")%msg)
if msg>2 and len(self.review_bouton_wrapper.children)==0:
button=Button(self.review_bouton_wrapper,text=_("Start the review"),command=self.start_review)
button.pack(fill=X)
button.bind("<Enter>",lambda e: self.set_status(_("Start the review")))
button.bind("<Leave>",lambda e: self.clear_status())
else:
self.analysis_label.config(text=_("Waiting for next move"))
except:
pass
if msg==None:
self.parent.after(500,self.follow_analysis)
else:
self.parent.after(100,self.follow_analysis)
def place_handicap(self,event,handicap):
dim=self.dim
#add/remove black stone
#check pointer location
i,j=self.goban.xy2ij(event.x,event.y)
if 0 <= i <= dim-1 and 0 <= j <= dim-1:
#inside the grid
#what is under the pointer ?
if self.grid[i][j] not in (1,2):
self.history[0]=[copy(self.grid),copy(self.markup)]
place(self.grid,i,j,1)
self.grid[i][j]=1
self.markup=[["" for r in range(dim)] for c in range(dim)]
self.markup[i][j]=0
self.goban.display(self.grid,self.markup)
self.goban.black_stones[i][j].shine()
self.stone_sound()
self.handicap_stones.append([i,j])
if handicap>1:
self.goban.bind("<Button-1>",lambda e: self.place_handicap(e,handicap-1))
else:
node_set(self.g.get_root(),"AB",self.handicap_stones)
self.save_sgf()
self.analyser.bot.set_free_handicap([ij2gtp([i,j]) for i,j in self.handicap_stones])
self.analyser.handicap_stones=self.handicap_stones
if type(self.black)!=type("abc"):
self.black.set_free_handicap([ij2gtp([i,j]) for i,j in self.handicap_stones])
if type(self.white)!=type("abc"):
self.white.set_free_handicap([ij2gtp([i,j]) for i,j in self.handicap_stones])
show_info(_("The game is now starting!"),self)
self.next_color=2
node_set(self.g.get_root(),"PL", "w")
self.current_move=1
self.white_to_play()
def stone_sound(self):
play_stone_sound()
def gtp_thread_wrapper(self,bot,color):
self.cpu_lock.acquire()
if color=="black":
answer=bot.play_black()
else:
answer=bot.play_white()
threading.current_thread().answer=answer
threading.current_thread().bot=bot
def undo_as_black(self, event=None):
if self.undo_button.cget("state")=='disabled':
return
log("Black undo from move",self.current_move,"back to move",self.current_move-2)
self.undo_button.config(state='disabled')
self.pass_button.config(state='disabled')
self.goban.display(self.grid,self.markup,freeze=True)
self.parent.after(100,self.undo)
#self.undo()
def undo_as_white(self, event=None):
if self.undo_button.cget("state")=='disabled':
return
log("White undo from move",self.current_move,"back to move",self.current_move-2)
self.undo_button.config(state='disabled')
self.pass_button.config(state='disabled')
self.goban.display(self.grid,self.markup,freeze=True)
self.parent.after(100,self.undo)
#self.undo()
def undo(self):
log("Let's wait for the analyser to stop")
self.analyser.cpu_lock.acquire()
log("Analyser is now stopped")
log("Adding a new branch to the SGF tree")
self.g.lock.acquire()
new_branch=self.latest_node.parent.parent.parent.new_child(0)
self.g.lock.release()
move2undo=self.current_move-2
log("Let's clean the analyser update_queue from requests for moves following move",move2undo)
nb_request=self.analyser.update_queue.qsize()
requests=[]
for r in range(nb_request):
priority,msg=self.analyser.update_queue.get()
if type(msg)==type(123):
if msg<=move2undo:
log("keeping",(priority,msg))
requests.append((priority,msg))
#self.analyser.update_queue.put((priority,msg))
else:
log("discarding",(priority,msg))
else:
log("keeping",(priority,msg))
requests.append((priority,msg))
for r in requests:
self.analyser.update_queue.put(r)
log("Sending a priority request to undo move",move2undo,"and beyong to analyser")
msg1=(1./move2undo,"undo "+str(move2undo))
self.analyser.update_queue.put(msg1)
log("Releasing the analyser")
self.analyser.cpu_lock.release()
self.latest_node=new_branch
if type(self.black)!=type("abc"):
#black is a bot
self.black.undo()
self.black.undo()
if type(self.white)!=type("abc"):
#white is a bot
self.white.undo()
self.white.undo()
self.history.pop()
self.grid,self.markup=self.history.pop()
self.current_move-=2
self.game_label.config(text=_("Currently at move %i")%self.current_move)
self.save_sgf()
log("waiting for echo")
t0=time.time()
msg2=None
while msg2!=msg1:
msg2=self.analyser.best_moves_queue.get()
log("...............",msg2)
log("echo received after",time.time()-t0,"s")
self.parent.after(100,self.after_undo) #enough time for analyser to grab the process lock and process the queue
def after_undo(self):
self.pass_button.config(state='normal')
if self.current_move>=3:
self.undo_button.config(state='normal')
self.goban.display(self.grid,self.markup,freeze=False)
def player_pass(self):
log("The human is passing")
color=self.next_color
if color==1:
if self.white_just_passed:
log("End of the game")
if type(self.white)!=type("abc"):
#white is a bot
result=self.white.final_score()
show_info(self.white.bot_name+": "+result,parent=self)
return
elif color==2:
if self.black_just_passed:
log("End of the game")
if type(self.black)!=type("abc"):
#black is a bot
result=self.black.final_score()
show_info(self.black.bot_name+": "+result,parent=self)
return
self.next_color=3-color
self.current_move+=1
self.history.append([copy(self.grid),copy(self.markup)])
self.markup=[["" for r in range(self.dim)] for c in range(self.dim)]
self.goban.display(self.grid,self.markup)
if color==1:
self.g.lock.acquire()
node_set(self.latest_node,'b',None)
self.g.lock.release()
self.black_just_passed=True
if type(self.white)!=type("abc"):
#white is a bot
log("Asking white (%s) to play the game move"%self.white.bot_name)
self.white.place_black("pass")
self.white_to_play()
else:
self.g.lock.acquire()
node_set(self.latest_node,'w',None)
self.g.lock.release()
self.white_just_passed=True
if type(self.black)!=type("abc"):
#black is a bot
log("Asking black (%s) to play the game move"%self.black.bot_name)
self.black.place_white("pass")
self.black_to_play()
def bot_to_play(self):
self.gtp_thread.join(0.0)
if self.gtp_thread.is_alive():
#the bot is still thinking
self.parent.after(250,self.bot_to_play)
return
self.cpu_lock.release()
move=self.gtp_thread.answer
color=self.next_color
if move=="RESIGN":
log("The bot is resigning")
self.goban.display(self.grid,self.markup)
if color==1:
show_info(self.gtp_thread.bot.bot_name+" ("+_("Black")+"): "+move,parent=self)
return
elif color==2:
show_info(self.gtp_thread.bot.bot_name+" ("+_("White")+"): "+move,parent=self)
return
elif move=="PASS":
log("The bot is passing")
if color==1:
show_info(self.gtp_thread.bot.bot_name+" ("+_("Black")+"): "+move,parent=self)
if self.white_just_passed:
self.goban.display(self.grid,self.markup)
result=self.gtp_thread.bot.final_score()
show_info(self.gtp_thread.bot.bot_name+" ("+_("Black")+"): "+result,parent=self)
return
elif color==2:
show_info(self.gtp_thread.bot.bot_name+": "+move,parent=self)
if self.black_just_passed:
self.goban.display(self.grid,self.markup)
result=self.gtp_thread.bot.final_score()
show_info(self.gtp_thread.bot.bot_name+": "+result,parent=self)
return
self.next_color=3-color
self.current_move+=1
self.history.append([copy(self.grid),copy(self.markup)])
self.markup=[["" for r in range(self.dim)] for c in range(self.dim)]
self.goban.display(self.grid,self.markup,freeze=True)
if color==1:
self.g.lock.acquire()
node_set(self.latest_node,'b',None)
self.g.lock.release()
self.black_just_passed=True
if type(self.white)!=type("abc"):
#white is a bot
log("Asking white (%s) to play the game move"%self.white.bot_name)
self.white.place_black("pass")
self.white_to_play()
else:
self.g.lock.acquire()
node_set(self.latest_node,'w',None)
self.g.lock.release()
self.white_just_passed=True
if type(self.black)!=type("abc"):
#black is a bot
log("Asking black (%s) to play the game move"%self.black.bot_name)
self.black.place_white("pass")
self.black_to_play()
else:
i,j=gtp2ij(move)
self.next_color=3-color
self.current_move+=1
self.game_label.config(text=_("Currently at move %i")%self.current_move)
self.history.append([copy(self.grid),copy(self.markup)])
place(self.grid,i,j,color)
self.grid[i][j]=color
self.markup=[["" for row in range(self.dim)] for col in range(self.dim)]
self.markup[i][j]=0