diff --git a/Themes/Til Death/BGAnimations/_chartpreview.lua b/Themes/Til Death/BGAnimations/_chartpreview.lua index f8152af28f..bd5c181147 100644 --- a/Themes/Til Death/BGAnimations/_chartpreview.lua +++ b/Themes/Til Death/BGAnimations/_chartpreview.lua @@ -83,6 +83,9 @@ local t = Def.ActorFrame { InitCommand = function(self) self:xy(wodth/2, SCREEN_HEIGHT/2) self:settext(""):diffuse(color("0.8,0,0")) + end, + NoteFieldVisibleMessageCommand = function(self) + self:settext("") end }, Def.Quad { diff --git a/src/Etterna/Models/Songs/Song.cpp b/src/Etterna/Models/Songs/Song.cpp index 6fa3c5c08e..ad9d7892d4 100644 --- a/src/Etterna/Models/Songs/Song.cpp +++ b/src/Etterna/Models/Songs/Song.cpp @@ -1973,6 +1973,7 @@ Song::Borp() PlayParams.fLengthSeconds = GetLastSecond() + 2.f; } SOUND->PlayMusic(PlayParams, FallbackMusic); + GAMESTATE->SetPaused(false); } void diff --git a/src/Etterna/Screen/Others/ScreenSelectMusic.cpp b/src/Etterna/Screen/Others/ScreenSelectMusic.cpp index a64a581f24..0483cfaca8 100644 --- a/src/Etterna/Screen/Others/ScreenSelectMusic.cpp +++ b/src/Etterna/Screen/Others/ScreenSelectMusic.cpp @@ -1485,6 +1485,7 @@ ScreenSelectMusic::GeneratePreviewNoteField() } GAMESTATE->m_bIsChartPreviewActive = true; + GAMESTATE->SetPaused(false); // Create and Render the NoteField afterwards // It is done in this order so we don't see it before the music changes.