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Various Improvement Suggestions #127

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mrboli opened this issue Feb 3, 2024 · 1 comment
Open

Various Improvement Suggestions #127

mrboli opened this issue Feb 3, 2024 · 1 comment

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@mrboli
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mrboli commented Feb 3, 2024

Just thought I'd dump out a list, I know this is not how issues usually works, but just for posterity.

  • Introduce a faster game mode similar to blitz where turns are fast, but units move regular time or ~1.2s (the fast move is quite jarring, I assume it's 2x) with a better feedback mechanism of time remaining (a reducing progress bar). Initial gut feeling is like 10-30s turns, without losing if you miss a turn.
    With this, the games will be more interactive.
    • Or improve blitz a bit, the timing is a bit odd, it's a bit too fast where people lose turns and games from not moving fast enough. The result should be to prompt high interactivity, not unnecessarily punish the user. Example, give extra time once they move to attack. Don't make them forfeit after missing turn, allow more missed turns before forfeit. (I could be wrong about it forcing forfeit here).
  • Better turn indicator. Example, having a stronger indicator by not having the golden banner for the player who's turn it is not, but IMO from a UX Perspective, it should be even stronger of an indicator -- I would say my gut feeling is that the action panel on the top right should have an indicator there.
  • Some better navigation -- example after finishing a game, you have to use browser navigations, but adding a back button or go to lobby.
    • After game, automatically return to lobby after 15s
    • Lobby tab by default
    • Add setup as a tab, with special icon
    • Also when clicking profile, after finishing, the user navigation state resets -- example if you were browsing lobby.
      Maybe when you go to tactics homepage, if you're logged in, go straight to lobby without having to press enter, or show the lobby for new players.
  • HotKeys: press tab/shift+tab to cycle through the attack/move/position, and maybe 1/2/3/4 or some letters corresponding as well. Pressing something like / to initiate chat.
    • Press Esc to cancel current move / attack preview
  • Separate mode where you have to earn units, opening them with some kind of points, and RNG for getting units to add some gamification, and stickiness for new users.
  • Public chat on screen / maybe chat tab, integrate discord general channel?
    • Have chat outside page element, have it sticky (fixed position) on the right or left to show more chats.
  • Full screen - can use try to integrate with browser zoom or css transform()
  • Figuring out some kind of cashflow, even if it's super small and simple, to start advertising for a higher population of player-base. Example can be purchasing additional unit credits from the gamification idea. Or simply donations to start, giving some sort of OG / Founder badge to players and or meaningfully special avatar.

Many more ideas :)

@mrboli
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mrboli commented Feb 3, 2024

Sample for indicator improvements:
image

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