forked from airbnb/lottie-web
-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.d.ts
148 lines (134 loc) · 4.59 KB
/
index.d.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
export type AnimationDirection = 1 | -1;
export type AnimationSegment = [number, number];
export type AnimationEventName = 'enterFrame' | 'loopComplete' | 'complete' | 'segmentStart' | 'destroy' | 'config_ready' | 'data_ready' | 'DOMLoaded' | 'error' | 'data_failed' | 'loaded_images';
export type AnimationEventCallback<T = any> = (args: T) => void;
export type AnimationItem = {
name: string;
isLoaded: boolean;
currentFrame: number;
currentRawFrame: number;
firstFrame: number;
totalFrames: number;
frameRate: number;
frameMult: number;
playSpeed: number;
playDirection: number;
playCount: number;
isPaused: boolean;
autoplay: boolean;
loop: boolean | number;
renderer: any;
animationID: string;
assetsPath: string;
timeCompleted: number;
segmentPos: number;
isSubframeEnabled: boolean;
segments: AnimationSegment | AnimationSegment[];
play(name?: string): void;
stop(name?: string): void;
togglePause(name?: string): void;
destroy(name?: string): void;
pause(name?: string): void;
goToAndStop(value: number | string, isFrame?: boolean, name?: string): void;
goToAndPlay(value: number | string, isFrame?: boolean, name?: string): void;
includeLayers(data: any): void;
setSegment(init: number, end: number): void;
resetSegments(forceFlag: boolean): void;
hide(): void;
show(): void;
resize(): void;
setSpeed(speed: number): void;
setDirection(direction: AnimationDirection): void;
playSegments(segments: AnimationSegment | AnimationSegment[], forceFlag?: boolean): void;
setSubframe(useSubFrames: boolean): void;
getDuration(inFrames?: boolean): number;
triggerEvent<T = any>(name: AnimationEventName, args: T): void;
addEventListener<T = any>(name: AnimationEventName, callback: AnimationEventCallback<T>): () => void;
removeEventListener<T = any>(name: AnimationEventName, callback?: AnimationEventCallback<T>): void;
}
export type BaseRendererConfig = {
imagePreserveAspectRatio?: string;
className?: string;
};
export type SVGRendererConfig = BaseRendererConfig & {
title?: string;
description?: string;
preserveAspectRatio?: string;
progressiveLoad?: boolean;
hideOnTransparent?: boolean;
viewBoxOnly?: boolean;
viewBoxSize?: string;
focusable?: boolean;
filterSize?: FilterSizeConfig;
};
export type CanvasRendererConfig = BaseRendererConfig & {
clearCanvas?: boolean;
context?: CanvasRenderingContext2D;
progressiveLoad?: boolean;
preserveAspectRatio?: string;
};
export type HTMLRendererConfig = BaseRendererConfig & {
hideOnTransparent?: boolean;
};
export type RendererType = 'svg' | 'canvas' | 'html';
export type AnimationConfig<T extends RendererType = 'svg'> = {
container: Element;
renderer?: T;
loop?: boolean | number;
autoplay?: boolean;
initialSegment?: AnimationSegment;
name?: string;
assetsPath?: string;
rendererSettings?: {
svg: SVGRendererConfig;
canvas: CanvasRendererConfig;
html: HTMLRendererConfig;
}[T]
audioFactory?(assetPath: string): {
play(): void
seek(): void
playing(): void
rate(): void
setVolume(): void
}
}
export type TextDocumentData = {
t?: string;
s?: number;
f?: string;
ca?: number;
j?: number;
tr?: number;
lh?: number;
ls?: number;
fc?: [number, number, number];
}
export type AnimationConfigWithPath<T extends RendererType = 'svg'> = AnimationConfig<T> & {
path?: string;
}
export type AnimationConfigWithData<T extends RendererType = 'svg'> = AnimationConfig<T> & {
animationData?: any;
}
export type FilterSizeConfig = {
width: string;
height: string;
x: string;
y: string;
};
export type LottiePlayer = {
play(name?: string): void;
pause(name?: string): void;
stop(name?: string): void;
setSpeed(speed: number, name?: string): void;
setDirection(direction: AnimationDirection, name?: string): void;
searchAnimations(animationData?: any, standalone?: boolean, renderer?: string): void;
loadAnimation<T extends RendererType = 'svg'>(params: AnimationConfigWithPath<T> | AnimationConfigWithData<T>): AnimationItem;
destroy(name?: string): void;
registerAnimation(element: Element, animationData?: any): void;
setQuality(quality: string | number): void;
setLocationHref(href: string): void;
setIDPrefix(prefix: string): void;
updateDocumentData(path: (string|number)[], documentData: TextDocumentData, index: number): void;
};
declare const Lottie: LottiePlayer;
export default Lottie;