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Note that `scale_to` gracefully handles the zero vector, so no special
case is needed.
Jamie and I discussed and both had the gut feeling that leaving the
`direction` property unchanged from now (so that its elements are still
always +1, -1, or 0) was easier for implementation but could also make
sense when explained.
Closes: ppb#709
The new KeyBoardMovementSprite handles up, down, left and right movements fine, but if you move diagonally it moves much faster.
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