-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
Beatmap class terminology
Dean Herbert edited this page Jul 26, 2022
·
5 revisions
The easiest way to obtain a final playable beatmap is to first obtain a WorkingBeatmap
and then call GetPlayableBeatmap()
. It will run through the following steps:
Converts a beatmap from one ruleset to another. Note that this should be run even if there is no conversion (using the actual ruleset of the beatmap). It will generally be a no-op.
Takes a post-converted beatmap and applies any final touches to make the beatmap ready for gameplay purposes.