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Beatmap class terminology

Dean Herbert edited this page Jul 26, 2022 · 5 revisions

Models

Beatmap

BeatmapInfo

BeatmapSetInfo

WorkingBeatmap

Gameplay

The easiest way to obtain a final playable beatmap is to first obtain a WorkingBeatmap and then call GetPlayableBeatmap(). It will run through the following steps:

BeatmapConverter

Converts a beatmap from one ruleset to another. Note that this should be run even if there is no conversion (using the actual ruleset of the beatmap). It will generally be a no-op.

BeatmapProcessor

Takes a post-converted beatmap and applies any final touches to make the beatmap ready for gameplay purposes.

Importing and processing

BeatmapManager

BeatmapUpdater

BeatmapOnlineLookupQueue

BackgroundBeatmapProcessor