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Is this abandoned? What's happening #119
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It works. We use the library as-is in production for the games specified in the README. What do you need? |
I heard things in nim's disc server, and also noticed some stuff here.
n6 worries me the most, specially now that gdextension is merged into master (4.0 pre-alpha) and it makes these bindings obsolete for anyone that needs to get rid of the full-of-issues physics of 3.x, since most of the big changes might never be backported due to how deep the changes go |
IMO this project exits only to share to everyone a godot binding made by an companie. It's clearly not a community project. It takes time that they may not have and it is certainly not their goal. The README should be more clear about that. So there is 2 possibilities:
A good example for me is the work made by the Rust team -> https://godot-rust.github.io/ |
I wouldn't say there are "many" issues/PRs, but if the main question is about GDExtension, then we don't plan to support it as a part of this library. Even if I were to implement GDExtension support, I would likely do it as a separate project, as GDExtension seems to be a completely different thing from GDNative, which this project is about. We have to stick with Godot 3 as we use a fork of it with many custom changes that we made to make it work well for us. So we don't have an immediate interest in Godot 4. But this library is MIT-licensed, so anyone is free to use parts of it to implement a GDExtension Nim library. And we are not moving to The Machinery, I play with it in my free time. |
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