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Seeing that so many of the graphics files are compressed, I think it would drastically improve build times if gbagfx was able to convert directly from example.png to example.4bpp.lz without creating a example.4bpp file first. A great deal of I/O would be reduced since the temporary example.4bpp file would not have to be written and then read again to be compressed.
The text was updated successfully, but these errors were encountered:
Because of how filesystem caching works, the file stays in RAM during the first build, and the graphics are not touched during most incremental builds. I don't think this is worth anyone's time.
Seeing that so many of the graphics files are compressed, I think it would drastically improve build times if gbagfx was able to convert directly from
example.png
toexample.4bpp.lz
without creating aexample.4bpp
file first. A great deal of I/O would be reduced since the temporaryexample.4bpp
file would not have to be written and then read again to be compressed.The text was updated successfully, but these errors were encountered: