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I'm having a glitch with Tilemap Colliders where if the player gets "caught" on the edge of a tile, they will slowly start rising up to the closest surface.
Hey so I found a fix for this I was having the exact same issue. In the CharacterController2D script inside the method recalculateDistanceBetweenRays(), you can change (totalVerticalRays - 1) to just (totalVerticalRays). This worked for me and I haven't had any issues with it so far.
I'm having a glitch with Tilemap Colliders where if the player gets "caught" on the edge of a tile, they will slowly start rising up to the closest surface.
Example can be found here: https://streamable.com/u9k8x
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