You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Screenshot shows a PxrBarnLightFilter attached to a PxrDistantLight:
However, the guidelines extending from the PxrBarnLightFilter appear to be calculated incorrectly, and they are affected by rotation of the PxrDistantLight around its normal axis (which should have no effect on the light). The rendered results are not affected by this issue.
For now, don't draw the projection if the barn light filter is in physical mode.
It's also not clear to me how the projection should be drawn if the same light filter is attached to two or more lights.
Screenshot shows a PxrBarnLightFilter attached to a PxrDistantLight:
However, the guidelines extending from the PxrBarnLightFilter appear to be calculated incorrectly, and they are affected by rotation of the PxrDistantLight around its normal axis (which should have no effect on the light). The rendered results are not affected by this issue.
light-filter-bug.blend.zip
The text was updated successfully, but these errors were encountered: