diff --git a/src/data/hi.yml b/src/data/hi.yml index 0b451fd4c7..bf136b21a8 100644 --- a/src/data/hi.yml +++ b/src/data/hi.yml @@ -651,10 +651,10 @@ learn: getting-started-in-webgl-other-tutorials-tut3: Styling and Appearance getting-started-in-webgl-other-tutorials-tut4: Introduction to Shaders getting-started-in-webgl-other-tutorials-you-are-here: (you are here) - getting-started-in-webgl-title: Getting Started in WebGL + getting-started-in-webgl-title: वेबजीएल में शुरूवाती कदम getting-started-in-webgl-glossary-title: Glossary - getting-started-in-webgl-coords-and-transform-title: Coordinates and Transformations - getting-started-in-webgl-coords-and-transform: 'Basics of 3D setup, coordinates, and transformations' + getting-started-in-webgl-coords-and-transform-title: कॉर्डिनेटस और र्टांसफौरमेंशन + getting-started-in-webgl-coords-and-transform: '3डी सेटअप, निर्देशांक और परिवर्तन की मूल बातें' getting-started-in-webgl-coords-and-transform-p1x1: >- p5.js is a powerful tool for creating 2D graphics but it's also capable of 3D graphics. To get started in 3D there are some new concepts to learn and @@ -873,8 +873,8 @@ learn: getting-started-in-webgl-coords-and-transform-glossary-term6-definition: 'A point in 3D space, with an x, y, z position.' getting-started-in-webgl-coords-and-transform-glossary-term7-title: Face getting-started-in-webgl-coords-and-transform-glossary-term7-definition: A collection of three points that create a solid surface. - getting-started-in-webgl-custom-geometry-title: Creating Custom Geometry in WebGL - getting-started-in-webgl-custom-geometry: Creating custom geometry in WebGL + getting-started-in-webgl-custom-geometry-title: वेबजीएल में कस्टम ज्योमेट्री बनाना + getting-started-in-webgl-custom-geometry: वेबजीएल में कस्टम ज्योमेट्री बनाना getting-started-in-webgl-custom-geometry-p1x1: >- p5.js has a number of basic shapes, like box() or sphere(), but p5.js is also capable of rendering complex @@ -983,8 +983,8 @@ learn: calculating lighting or using materials. getting-started-in-webgl-custom-geometry-glossary-term7-title: Normalization getting-started-in-webgl-custom-geometry-glossary-term7-definition: Changing something so that it fits within a standard range. - getting-started-in-webgl-appearance-title: Styling and Appearance - getting-started-in-webgl-appearance: The basics of materials and lighting in WebGL + getting-started-in-webgl-appearance-title: स्टाइल और दिखावट + getting-started-in-webgl-appearance: वेबजीएल में मटीरियल और लाईटिंग की मूल बातें getting-started-in-webgl-appearance-p0x1: >- Creating in 3D is about more than just geometry. Cameras, lights, and materials are an important part of creating a visually interesting 3D scene. @@ -1129,8 +1129,8 @@ learn: getting-started-in-webgl-appearance-glossary-term7-definition: >- Selectively showing some geometry and not others, such as when geometry falls outside of the camera frustum. - getting-started-in-webgl-shaders-title: Introduction to Shaders - getting-started-in-webgl-shaders: The basics of creating shaders within p5js using WebGL + getting-started-in-webgl-shaders-title: शेडर्स से परिचय + getting-started-in-webgl-shaders: वेबजीएल का उपयोग करके p5js के भीतर शेडर बनाने की मूल बातें getting-started-in-webgl-shaders-p0x1: >- Shaders are special programs that run on the graphics processing unit, or GPU, that can do some incredible things. They take advantage of the GPU to @@ -1313,10 +1313,9 @@ learn: getting-started-in-webgl-shaders-glossary-term12-definition: >- The part of a shader program that is responsible for the color and appearance of each pixel output by the shader. - getting-started-in-webgl-framebuffers-title: Layered Rendering with Framebuffers + getting-started-in-webgl-framebuffers-title: फ्रेमबफर के साथ लेयरड रेन्डरिंग getting-started-in-webgl-framebuffers: >- - Setting up sketches that draw in multiple stages or access 3D depth - information. + कई चरणों में सकेचिज़ तैयार करना या 3डी जानकारी तक पहुंच बनाना। color-title: रंग color: डिजिटल रंग के लिए एक परिचय। coordinate-system-and-shapes-title: समन्वय प्रणाली और आकृतियाँ