diff --git a/src/data/hi.yml b/src/data/hi.yml
index 0b451fd4c7..bf136b21a8 100644
--- a/src/data/hi.yml
+++ b/src/data/hi.yml
@@ -651,10 +651,10 @@ learn:
getting-started-in-webgl-other-tutorials-tut3: Styling and Appearance
getting-started-in-webgl-other-tutorials-tut4: Introduction to Shaders
getting-started-in-webgl-other-tutorials-you-are-here: (you are here)
- getting-started-in-webgl-title: Getting Started in WebGL
+ getting-started-in-webgl-title: वेबजीएल में शुरूवाती कदम
getting-started-in-webgl-glossary-title: Glossary
- getting-started-in-webgl-coords-and-transform-title: Coordinates and Transformations
- getting-started-in-webgl-coords-and-transform: 'Basics of 3D setup, coordinates, and transformations'
+ getting-started-in-webgl-coords-and-transform-title: कॉर्डिनेटस और र्टांसफौरमेंशन
+ getting-started-in-webgl-coords-and-transform: '3डी सेटअप, निर्देशांक और परिवर्तन की मूल बातें'
getting-started-in-webgl-coords-and-transform-p1x1: >-
p5.js is a powerful tool for creating 2D graphics but it's also capable of
3D graphics. To get started in 3D there are some new concepts to learn and
@@ -873,8 +873,8 @@ learn:
getting-started-in-webgl-coords-and-transform-glossary-term6-definition: 'A point in 3D space, with an x, y, z position.'
getting-started-in-webgl-coords-and-transform-glossary-term7-title: Face
getting-started-in-webgl-coords-and-transform-glossary-term7-definition: A collection of three points that create a solid surface.
- getting-started-in-webgl-custom-geometry-title: Creating Custom Geometry in WebGL
- getting-started-in-webgl-custom-geometry: Creating custom geometry in WebGL
+ getting-started-in-webgl-custom-geometry-title: वेबजीएल में कस्टम ज्योमेट्री बनाना
+ getting-started-in-webgl-custom-geometry: वेबजीएल में कस्टम ज्योमेट्री बनाना
getting-started-in-webgl-custom-geometry-p1x1: >-
p5.js has a number of basic shapes, like box() or sphere(), but p5.js is also capable of rendering complex
@@ -983,8 +983,8 @@ learn:
calculating lighting or using materials.
getting-started-in-webgl-custom-geometry-glossary-term7-title: Normalization
getting-started-in-webgl-custom-geometry-glossary-term7-definition: Changing something so that it fits within a standard range.
- getting-started-in-webgl-appearance-title: Styling and Appearance
- getting-started-in-webgl-appearance: The basics of materials and lighting in WebGL
+ getting-started-in-webgl-appearance-title: स्टाइल और दिखावट
+ getting-started-in-webgl-appearance: वेबजीएल में मटीरियल और लाईटिंग की मूल बातें
getting-started-in-webgl-appearance-p0x1: >-
Creating in 3D is about more than just geometry. Cameras, lights, and
materials are an important part of creating a visually interesting 3D scene.
@@ -1129,8 +1129,8 @@ learn:
getting-started-in-webgl-appearance-glossary-term7-definition: >-
Selectively showing some geometry and not others, such as when geometry
falls outside of the camera frustum.
- getting-started-in-webgl-shaders-title: Introduction to Shaders
- getting-started-in-webgl-shaders: The basics of creating shaders within p5js using WebGL
+ getting-started-in-webgl-shaders-title: शेडर्स से परिचय
+ getting-started-in-webgl-shaders: वेबजीएल का उपयोग करके p5js के भीतर शेडर बनाने की मूल बातें
getting-started-in-webgl-shaders-p0x1: >-
Shaders are special programs that run on the graphics processing unit, or
GPU, that can do some incredible things. They take advantage of the GPU to
@@ -1313,10 +1313,9 @@ learn:
getting-started-in-webgl-shaders-glossary-term12-definition: >-
The part of a shader program that is responsible for the color and
appearance of each pixel output by the shader.
- getting-started-in-webgl-framebuffers-title: Layered Rendering with Framebuffers
+ getting-started-in-webgl-framebuffers-title: फ्रेमबफर के साथ लेयरड रेन्डरिंग
getting-started-in-webgl-framebuffers: >-
- Setting up sketches that draw in multiple stages or access 3D depth
- information.
+ कई चरणों में सकेचिज़ तैयार करना या 3डी जानकारी तक पहुंच बनाना।
color-title: रंग
color: डिजिटल रंग के लिए एक परिचय।
coordinate-system-and-shapes-title: समन्वय प्रणाली और आकृतियाँ