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I wanted to use the video library outside the pde and the process to get it working was far from easy.
In this case i'm using VSCode.
I bundle the video library with the project.
From the Video.java source:
// The video library loads the GStreamer libraries according to the following// priority:// 1) If the VM argument "gstreamer.library.path" exists, it will use it as the// root location of the libraries. This is typically the case when running // the library from Eclipse.// 2) If the environmental variable is GSTREAMER_1_0_ROOT_(MINGW/MSVC)_64 is defined then // will try to use its contents as the root path of the system install of GStreamer.// 3) The bundled version of GStreamer will be used, if present.// 4) If none of the above works, then will try to use default install locations of GStreamer// on Windows and Mac, if they exist.// In this way, priority is given to the system installation of GStreamer only if set in the// environmental variables, otherwise will try to load the bundled GStreamer, and if it does not// exist it will look for GStreamer in the system-wide locations. This gives the user the option// to remove the bundled GStreamer libs to default to the system-wide installation.
Seems like you are trying to use GStreamer native libraries older than 1.20, which are not supported.
Processing video library using bundled GStreamer 1.20.3
Scanning GStreamer plugins...
(Processing core video:12380): GStreamer-WARNING **: 12:12:29.229: Failed to load plugin 'C:/Users/clank/Desktop/03 - ACTIVE_PROJECTS/25 - Room-Activity/lib/video/library/windows-amd64/gstreamer-1.0\gstaccurip.dll': The specified module could not be found.
This usually means Windows was unable to find a DLL dependency of the plugin. Please check that PATH is correct.
You can run 'dumpbin -dependents' (provided by the Visual Studio developer prompt) to list the DLL deps of any DLL.
There are also some third-party GUIs to list and debug DLL dependencies recursively.
And the DLL errors keep coming. The dll's all exists. I also tried backslashes etc.
This actually seems more like a gstreamer bug to me.
In the end you get a java.lang.IllegalArgumentException: No such Gstreamer factory: playbin
(I'm not a big fan of this anyway cause it requires the user to change the vmArgs depending on the OS).
2. java.library.path
I think this is the easiest way to get the video library working outside the pde:
Then everything works. I didn't fill in the path for MACOS and LINUX yet cause I didn't test yet on those machines and I didn't want to make assumptions that it works there as well.
The text was updated successfully, but these errors were encountered:
I wanted to use the video library outside the pde and the process to get it working was far from easy.
In this case i'm using VSCode.
I bundle the video library with the project.
From the Video.java source:
vmArgs ❌
In launch.json:
This gives:
And the DLL errors keep coming. The dll's all exists. I also tried backslashes etc.
This actually seems more like a gstreamer bug to me.
In the end you get a
java.lang.IllegalArgumentException: No such Gstreamer factory: playbin
(I'm not a big fan of this anyway cause it requires the user to change the vmArgs depending on the OS).
2. java.library.path
I think this is the easiest way to get the video library working outside the pde:
Then everything works. I didn't fill in the path for MACOS and LINUX yet cause I didn't test yet on those machines and I didn't want to make assumptions that it works there as well.
The text was updated successfully, but these errors were encountered: