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I wrote this CraftTweaker2 script to make the regular panels unavailable while keeping the solar hats
// remove compact solar blocks and their recipes
recipes.remove(<compactsolars:compact_solar_block:*>);
//recipes.remove(<compactsolars:compact_solar_block:1>);
//recipes.remove(<compactsolars:compact_solar_block>);
// cheaper lv1 solar helm (wood helmet)
recipes.remove(<ic2:solar_helmet>);
recipes.addShaped(<ic2:solar_helmet>, [[<ore:plankWood>, <ore:plankWood>, <ore:plankWood>],[<ore:plankWood>, <ic2:te:8>, <ore:plankWood>], [<ic2:cable>.withTag({type: 0 as byte, insulation: 1 as byte}).onlyWithTag({type: 0 as byte, insulation: 1 as byte}), <ic2:cable>.withTag({type: 0 as byte, insulation: 1 as byte}).onlyWithTag({type: 0 as byte, insulation: 1 as byte}), <ic2:cable>.withTag({type: 0 as byte, insulation: 1 as byte}).onlyWithTag({type: 0 as byte, insulation: 1 as byte})]]);
// change solar hat recipes to compound on eachother.
recipes.remove(<compactsolars:solar_hat_low_voltage>);
recipes.addShaped(<compactsolars:solar_hat_low_voltage>, [[<ic2:solar_helmet>, <ic2:solar_helmet>, <ic2:solar_helmet>],[<ic2:solar_helmet>, <ic2:te:77>, <ic2:solar_helmet>], [<ic2:solar_helmet>, <ic2:solar_helmet>, <ic2:solar_helmet>]]);
recipes.remove(<compactsolars:solar_hat_medium_voltage>);
recipes.addShaped(<compactsolars:solar_hat_medium_voltage>, [[<compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>],[<compactsolars:solar_hat_low_voltage>, <ic2:te:78>, <compactsolars:solar_hat_low_voltage>], [<compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>]]);
recipes.remove(<compactsolars:solar_hat_high_voltage>);
recipes.addShaped(<compactsolars:solar_hat_high_voltage>, [[<compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>],[<compactsolars:solar_hat_medium_voltage>, <ic2:te:79>, <compactsolars:solar_hat_medium_voltage>], [<compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>]]);
While the ic2 recipes are replaced correctly, the old compactsolars recipes remain. This may be because generateRecipes() and generateHatRecipes() are being called in postInit() instead of init(). I would test this change myself, but player.to is down so gradle can't get the IC2 API.
The text was updated successfully, but these errors were encountered:
I wrote this CraftTweaker2 script to make the regular panels unavailable while keeping the solar hats
While the ic2 recipes are replaced correctly, the old compactsolars recipes remain. This may be because
generateRecipes()
andgenerateHatRecipes()
are being called inpostInit()
instead ofinit()
. I would test this change myself, but player.to is down so gradle can't get the IC2 API.The text was updated successfully, but these errors were encountered: