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Describe the issue
When a player dies with their weapon hot and respawns shortly after, their rate of fire is still inhibited.
How to reproduce
Spawn in an empty deathmatch as demo
Jump to the top of a structure (so water doesn't interfere)
Look down and fire repeatedly until you kill yourself
Respawn immediately and try to fire rapidly
Expected behavior
Physically, it does not seem natural for your weapon to retain the characteristics of the previous one, especially since you can often see your ragdoll carrying that weapon, implying you are provided a new one every time you respawn. If this behavior is an intentional gameplay mechanic, perhaps the user should be presented with a different death scheme visualization for consistency.
The text was updated successfully, but these errors were encountered:
found in 865d305
Describe the issue
When a player dies with their weapon hot and respawns shortly after, their rate of fire is still inhibited.
How to reproduce
Expected behavior
Physically, it does not seem natural for your weapon to retain the characteristics of the previous one, especially since you can often see your ragdoll carrying that weapon, implying you are provided a new one every time you respawn. If this behavior is an intentional gameplay mechanic, perhaps the user should be presented with a different death scheme visualization for consistency.
The text was updated successfully, but these errors were encountered: