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Since the game's current theme means rather bright colors on the maps, the white UI can be hard to read at a glance. To improve this, we could:
put drop shadows behind all the elements,
alternatively put a simple outline around them;
add gradient bars (I personally find this option to be least intrusive),
here shown only on the bottom, but a matching or even symmetrical bar on top may be desirable as well (for chat and system messages, this would also allow a redesign of the score bar);
add permanent vignette, and only color it red when receiving damage,
currently only a red vignette appears briefly after receiving damage.
How exactly they should look is up for debate (sizing, gamma…). Apologies for small glitches in the images, I didn't notice them when working in a smaller window.
The text was updated successfully, but these errors were encountered:
Since the game's current theme means rather bright colors on the maps, the white UI can be hard to read at a glance. To improve this, we could:
put drop shadows behind all the elements,
add gradient bars (I personally find this option to be least intrusive),
add permanent vignette, and only color it red when receiving damage,
How exactly they should look is up for debate (sizing, gamma…).
Apologies for small glitches in the images, I didn't notice them when working in a smaller window.
The text was updated successfully, but these errors were encountered: