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Improving readability (contrast) of the UI #38

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ghost opened this issue Jul 8, 2021 · 0 comments
Open

Improving readability (contrast) of the UI #38

ghost opened this issue Jul 8, 2021 · 0 comments

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@ghost
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ghost commented Jul 8, 2021

Since the game's current theme means rather bright colors on the maps, the white UI can be hard to read at a glance. To improve this, we could:

  • put drop shadows behind all the elements,

    • alternatively put a simple outline around them;
      dropsh1
      dropsh2
  • add gradient bars (I personally find this option to be least intrusive),

    • here shown only on the bottom, but a matching or even symmetrical bar on top may be desirable as well (for chat and system messages, this would also allow a redesign of the score bar);
      gradient bar1
      gradient bar2
  • add permanent vignette, and only color it red when receiving damage,

    • currently only a red vignette appears briefly after receiving damage.
      vignette1
      vignette2

How exactly they should look is up for debate (sizing, gamma…).
Apologies for small glitches in the images, I didn't notice them when working in a smaller window.

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