diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp index 5e93e12257..621c3b65b5 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.cpp +++ b/Source/Core/VideoCommon/VideoBackendBase.cpp @@ -86,7 +86,7 @@ void VideoBackendBase::PopulateList() // disable OGL video Backend while is merged from master g_available_video_backends.push_back(std::make_unique()); - // on macOS, we want to push users to use Vulkan on 10.14+ (Mojave onwards). OpenGL has been + // on macOS, we want to push users to use Vulkan on 10.14+ (Mojave onwards). OpenGL has been // long deprecated by Apple there and is a known stumbling block for performance for new players. // // That said, we still support High Sierra, which can't use Metal (it will load, but lacks certain critical pieces). @@ -100,7 +100,7 @@ void VideoBackendBase::PopulateList() g_available_video_backends.begin(), std::make_unique() ); - } + } else #endif { @@ -110,7 +110,11 @@ void VideoBackendBase::PopulateList() // Disable software video backend as is currently not working //g_available_video_backends.push_back(std::make_unique()); + + // TODO: write vcxproj files for Null backend +#ifndef _WIN32 g_available_video_backends.push_back(std::make_unique()); +#endif for (auto& backend : g_available_video_backends) {