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Stun (dark magic spell) being resisted way too often #23
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dumping on maxtherabbit |
The problem is I have no idea how to rebalance the equation here local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
end; |
it looks like thats not the actual problem |
That is not the problem, that is supposed to be happening. On retail you can stack +dark skill gear to increase success rate on high resistance mobs. Problem has to lie elsewhere, especially if you are only seeing the problem on specific mobs or at specific level ranges. A mobs lv, thunder resistance, stun resistance, int, and magic evasion stats will all aid its resistance while a players level, dark magic skill, int, and magic accuracy will aid in landing the spell. Maybe the level correction bits don't fair so well on higher levels? I've never seen the math for how that is done on retail, only how DarkStar does it in a handful of places like ranged ammo with add effects so I really can't be sure. |
well i mean as a drk with Maxed merits on stun and + drk skill 75 cap i can barely land stuns on sky gods let alone jailers or tiamat, and a rdm/drk with a really low grade int dark skill should be able to land them at least 90% of the tiem |
If MOD_STUNRES could be configured to accept a negative value, we could just lower stun resistance on every mob that matters? Or maybe add 50 magic accuracy on top of what gets calculated via dark magic skill etc? |
nobody is going to remember to add negative stun resistance every time they the solution is not to throw random bonus accuracy for no reason, it is to On Sat, Jun 27, 2015 at 11:35 PM, Deadwing888 notificationsgithub.com
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the base resistance formula is correct as far as I can tell, one option is to use the bonus param in the call to applyResistanceEffect(caster,spell,target,dINT,37,0,EFFECT_STUN); the '0' param is bonus macc |
well, I wrote the resistance formula and I definitely made up a ton of shit for it |
Is there any info I could lift from retail that would help you with this? |
I'm going to say that Flash is another spell that's supposed to have higher than usual accuracy. It almost never fully resists on retail. |
a while back I reviewed the base magic resistance calculations and they appeared correct based on all information I was able to find online it is my belief that either:
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I been looking into magic resistance for a while now. I definitely believe flash / stun are special spells that have a bonus magic accuracy. They do not act like regular spells, I used to play blm and stun would rarely get resisted. |
bendangelo Any update on stun? |
I need a data point. I would say change to rdm/drk and chainspell stun an IT. Tell me the total number of casts and the number of resists. |
By the way, I was digging around for sudden lunge sets when I found someone |
Yeah flash / stun / dispel / magic finale. They must all have a magic bonus of no higher than 50 because the formula just doesn't work for those spells. I'll probably hop onto retail and test it out later. |
Possibly Actinic Burst as well. If it doesn't, well then the 200 bonus mag acc it currently has should be removed, heh. |
That should be removed, with 200 magic acc it can land flash on anything |
I think that was the idea when it got added. Whoever added that assumed it'd work like the spell flash, which is crazy accurate. |
The thing is that's overkill, you'll end up always landing flash on Kirin and magic resistant mobs. It has to be balanced in some way. I think 50 magic accuracy is reasonable or maybe even 75. |
Depends. In the case of that blu spell, it may not even be correct to have the bonus at all. I have no idea. Just stating what I think the thought was by whoever. Somewhat unrelated thought, but: do we floor/cap the hit rate after all the math is done? |
"does DSP" do that, I should say. |
Yeah magic is capped at 5-95% |
Isn't floor 20? |
Floor is currently 5 |
I mean supposed to be |
From what I've seen it's been 5%. http://ffxiclopedia.wikia.com/wiki/Magic_Hit_Rate |
Ah, silly being different from melee hit rate.. |
Well if it were 20% it'd be pretty easy for a few people to say... spam silence on things like Suzaku. So probably balance reasons. |
Saturday Jun 06, 2015 at 18:39 GMT
Originally opened as DarkstarProject/darkstar - Issue 1526
Not sure if its the formula itself for resistance vs dark magic skill or the spell itself, but it doesn't land nearly as much as it should, a good example would be like nin/drk or rdm drk landing stuns on tiamat fairly consistantly, whereas it's nigh impossible to land 1 10% of the time on pretty much anything over lvl 80
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