Freeminer version X.Y.Z.F based on minetest version X.Y.Z , minetest details at http://dev.minetest.net/Changelog
Key differences from minetest:
Gameplay: Real liquids, weather, seasons http://www.youtube.com/channel/UCIRUqUD0bJ2wpxTQ01gbG3g
Core: fast reliable network protocol, fast multi-threaded server, utf8 chat, built in /stat command
- Stability and speed fixes
- kv lua api: now possible to use any custom db: core.kv_put('mykey', 'mydata', 'mydb'); core.kv_get('mykey', 'mydb'); 'mydb' is optional
- Optional store auth database to leveldb, no huge auth.txt. to enable: auth_kv=1
- Mapgen indev: huge noise based caves
- Auto delete old items by default. push items up from solid blocks
- Player punch move (small move on pvp hit or jump on tnt explode)
- Show servers from local network in online server list.
- Android: allow disable touch interface: touchscreen=0 (from config or settings menu: advanced - freeminer - client)
- Stability and speed fixes
- liquid_pressure=1 (dev)
- thread for abm apply
- optional support old minetest protocol (to host servers for minetest players) to enable compile with -DMINETEST_PROTO=1
- use bundled msgpack 1.1.0 (incompatible with 0.5.x in some packets where vector used)
- timelapse=seconds option for automated screenshots
- set any settings from command line: -key[=[value]] ./freeminer -name=herob ./freeminer "-name=hero brine" # value with spaces ./freeminer -autojump # set autojump to 1 ./freeminer -enable_fog= # set enable_fog to ""
- android: gettext and luajit enabled
- Stability and speed fixes
- Lot of stability and speed fixes
- use utf8 everywhere
- enet based networking (30x+ faster than before, more reliable)
- msgpack based protocol (easy extendable, better backward compatibility)
- Storing config to .json
map_meta.txt will be auto converted to json
optional for main config (if you want to start use:
echo {} > freeminer.json
and start freeminer)
- Added stat viewer tool (shown by issuing
/stat
command)
- Celestial object movement and angle tuned according to position in the world (0,0 is the equator)
- Save and load lua tables as json to settings core.setting_setjson("tttt", {a1=2, b3=4, c5={e6=7,ff={1,2,3,4}}}) print("json readed: tttt.b3=" .. core.setting_getjson("tttt")["b3"] .. " full saved=" .. core.write_json( core.setting_getjson("tttt")))
- License switched to GPLv3
- Start using C++11 features
RUN_IN_PLACE
is now true by default. ALL PACKAGE MAINTAINERS NEED TO ADD-DRUN_IN_PLACE=0
to build scripts- Lot of stability fixes
- Basic mod debugging (reports broken recipes)
mod_debugging = 1
- Using more threads for server (server (processing packets), env(ABMs, steps, timers), liquid, map (lighting, map save), sendblock),
removed envlock (lua is still singlethreaded).
(Server step now 30-50 ms)
Can be disabled by
more_threads = 0
or cmake:-DENABLE_THREADS=0
(also disables locking) - Lots of speed optimizations
- Rewritten pathfinder (Selat)
- Circuit API (Selat)
- Allow any player names
enable_any_name = 1
- Optimized block sending for farther range
- Various death messages
- Statistic collector (per player, per server, timed (daily, weekly, monthly))
- Layers added to mapgen v5
- Indev mapgen - enchanced v6 mapgen, features: Farlands - when moving to edges of map - higher mountains, larger biomes Floating islands (starts at ~ 500 , higher - bigger) Huge caves Water caves Underground layers (not only boring stone) config: games/default/mods/default/mapgen.lua : mg_indev = { ...
- Math mapgen Generate various fractal worlds via Mandelbulber ( http://www.mandelbulber.com/ ) menger_sponge, hypercomplex, xenodreambuie, mandelbox, ... examples: http://forum.freeminer.org/threads/math-mapgen.34/
- v5 mapgen
Its enabled in freeminer's default game, but other games need to specify appropriate params
- Real liquids Liquids act as liquid: flow down, keep constant volume, can fill holes and caves processing up to 50000 nodes per second
- Weather (now fully adjustable) melting, freezing, seasons change, [ugly] snow and rain
- Hot-cold nodes - can freeze-melt neighbour nodes (eg melt ice around torch/lava/fire/... )
- sand/dirt/gravel now flows as liquid with one level
- Drowning in sand/dirt/gravel
- Liquids drop torches and plants
- Clearing on-screen chat by invoking the /clear command
- Fixed some input issues: not working numpad and some keys in azerty layout
- Chat forms were replaced with console (opens up to 10% height of the screen)
- Default keymap for console changed to tilde (~)
- Farmesh - lose details on far meshes which allows
rendering up to 1000 blocks (very dev)
farmesh = 2
- Unicode support in chat, inputs, player names
- Minimap (gsmapper) (dev)
hud_map = 1
- Save user/pass for every server
password_save = 1
- Auto reconnect if connection lost
- Initial shadows from objects
shadows = 1
- API for key-value storage (Selat)
- Do not save not changed generated blocks (reduce base size 5-20x)
save_generated_block = 0
- Auto repair broken LevelDB
- Initial support for LevelDB maintenance.
Temporarily closes db for backups or mapper tools.
killall -HUP freeminerserver; do something; killall -HUP freeminerserver
- new param
fast
improving performance:core.set_node(pos, node, fast)
(might cause lighting bugs)core.remove_node(pos, fast)
- TNT mod
- Bucket fixes
- Players data files saved to LevelDB storage
- New LevelDB map key format: "a10,-11,12" instead of 64bit number (freeminer can read minetest maps, but writes to new format)
- Wieldlight. Grab a torch and see the magic. (Zeg9)
- Texturable sun and moon. (RealBadAngel)
- /die command
- Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset (MirceaKitsune)
- Support for colors in chat; API is available for mods
- LevelDB is now used as default backend whenever available. Official Windows build will ship with LevelDB support from now on.
- Multiple columns in player list (TAB key).
- Third person view, press F7 to cycle through available modes. (BlockMen)
- A lot of boring bugfixes, performance improvements and other stuff.
- Greater FOV (field of view) when running. (Jeija)
- Zoom a-la optifine (z key) (Exio4)
- Force loading world: entities has new force_load attribute, when set the engine won't unload blocks near them. (Novatux)
- New API method
freeminer.swap_node
which preserves node metadata while replacing it. (Novatux) - New main menu. (xyz)
- Renamed
minetest.conf
tofreeminer.conf
- Renamed default
minetest_game
todefault
- 99% lag-free; optimized server can handle 50-100-... players; no problems with laggy mods even on slow hardware
- Much faster on client (VBO, can eat memory), increased view and send range (PilzAdam)
- Directional fog + horizon colors based on sun & moon positions (MirceaKitsune #799 #772)
- Adjustable dynamic weather and liquids (it's possible to define number of liquid levels in node)
- Weather defined water or ice on map generation. (dirt_with_snow instead of dirt_with_grass and frozen oceans when too cold.)
- Cave trees in huge caves (indev mapgen)
- Optimized falling (much less mid-air stuck, limited max falling speed, more air control at high-speed falling)
- Optimized headless client (you can run 30-50 bots on one PC)
- Hell (very hot at -30500), everything melting and burning
- Slippery (Zeg9 #817)
- Diagonal Rail (khonkhortisan #528)
- Improved (re)spawn (don't spawn in stone) (sweetbomber #744)
- Player list, viewable by holding TAB key (sfan5 #958)
- Improved math mapgen: more (10+) generators from http://mandelbulber.com, all params are adjustable
- And some small bugfixes and improvements.
- New node groups: freeze, melt, hot, cold (define temperatures); learn how to use them here
- New node group: slippery
core.register_abm({…, action(…, neighbor)})
the action function has a new parameter called neighbor which will contain a node that was matched as a neighborcore.register_abm({…, neighbors_range = 4})
maximum radius to search for a neighbor in (for example, melting snow in 4×4 area around torch)core.get_surface
(sapier #640)
- Weather support (liquids freeze, melt; plants, trees growing; dirt transforms, ...)
- Rain, snow
- Melting stone at high temp (at -30600)
- Slippery (ice, snow)
- Biomes for mapgen v7 and math
- Added sponge:sponge and sponge:iron
- Weather defined tree and flowers growing
- Dirt, sand and gravel will fall off the edges (try to build something ;)
- Furnaces burn items even when they are unloaded
- Moonflower (MirceaKitsune #175)
- Small fixes