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FTR: HUD: XHair: Name of Targeted Player Should be Displayed #120

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proof88 opened this issue Oct 12, 2022 · 1 comment
Closed

FTR: HUD: XHair: Name of Targeted Player Should be Displayed #120

proof88 opened this issue Oct 12, 2022 · 1 comment
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enhancement New feature or request
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@proof88
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proof88 commented Oct 12, 2022

We already do an xhair 2D -> 3D unprojection at some point, so the unprojected coords should be collided with any players.
I'm marking this as M size because first we need to make the unprojected xhair coords available across modules for the current frame, so only 1 unprojection is done per frame. After this we can use this.
Later in the future this should be optimized somehow, i.e. beginning of frame a list of players within the view frustum should be made so we need to do collision check with only these.

@proof88 proof88 added this to the Gameplay (Public Beta) milestone Oct 12, 2022
@proof88 proof88 changed the title Name of Player Should be above XHair when Targeted FTR: Name of Player Should be above XHair when Targeted Oct 16, 2022
@proof88 proof88 added the enhancement New feature or request label Oct 22, 2022
@proof88 proof88 changed the title FTR: Name of Player Should be above XHair when Targeted FTR: XHair: Name of Targeted Player Should be Displayed Apr 8, 2024
@proof88 proof88 changed the title FTR: XHair: Name of Targeted Player Should be Displayed FTR: HUD: XHair: Name of Targeted Player Should be Displayed Apr 8, 2024
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proof88 commented May 28, 2024

Added for v0.2.5.
One bug opened for the future: #323

@proof88 proof88 closed this as completed May 28, 2024
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