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We already do an xhair 2D -> 3D unprojection at some point, so the unprojected coords should be collided with any players.
I'm marking this as M size because first we need to make the unprojected xhair coords available across modules for the current frame, so only 1 unprojection is done per frame. After this we can use this.
Later in the future this should be optimized somehow, i.e. beginning of frame a list of players within the view frustum should be made so we need to do collision check with only these.
The text was updated successfully, but these errors were encountered:
proof88
changed the title
FTR: Name of Player Should be above XHair when Targeted
FTR: XHair: Name of Targeted Player Should be Displayed
Apr 8, 2024
proof88
changed the title
FTR: XHair: Name of Targeted Player Should be Displayed
FTR: HUD: XHair: Name of Targeted Player Should be Displayed
Apr 8, 2024
We already do an xhair 2D -> 3D unprojection at some point, so the unprojected coords should be collided with any players.
I'm marking this as M size because first we need to make the unprojected xhair coords available across modules for the current frame, so only 1 unprojection is done per frame. After this we can use this.
Later in the future this should be optimized somehow, i.e. beginning of frame a list of players within the view frustum should be made so we need to do collision check with only these.
The text was updated successfully, but these errors were encountered: