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Framebuffer init fails on all samples on real hardware #144

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Beyley opened this issue Feb 3, 2024 · 3 comments
Open

Framebuffer init fails on all samples on real hardware #144

Beyley opened this issue Feb 3, 2024 · 3 comments

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@Beyley
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Beyley commented Feb 3, 2024

On real hardware all of the graphics samples fail to initialize the framebuffer, and I cannot hit the PS button to exit as the XMB does not show. Pressing the power button causes the PS3 to triple beep.

Im on a 4.90 evilnat CFW running webMAN-mod. This happens both using ps3load and installing the package file. Everything seems to work fine on RPCS3, but not on real hardware.

My host is arch linux, and i used the ps3toolchain scripts to setup my environment.

@Beyley
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Beyley commented Feb 3, 2024

Update: the blitting sample boots if i change the Makefile to compile it with -O2, although there is clear visual artefacting.
image

@Beyley
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Beyley commented Feb 4, 2024

i retested everything, and while i cant get rsxtest to compile (log attached, maybe should open another issue?), videoTest does seem to run now (not sure why it didnt earlier today), so its just blitting and cairo that are still broken (but i can get blitting to render [albeit incorrectly] with -O2)

rsxtest compile log

@davidsiaw
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davidsiaw commented Apr 13, 2024

I find it amazing that I too got it running with -O2 with exactly the same glitching at the top right. This seems super deterministic. Might be something slightly offset.

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