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forcedheroes.h
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forcedheroes.h
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/**
* =============================================================================
* D2Lobby2
* Copyright (C) 2023 Nicholas Hastings
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 2.0 or later, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, you are also granted permission to link the code
* of this program (as well as its derivative works) to "Dota 2," the
* "Source Engine, and any Game MODs that run on software by the Valve Corporation.
* You must obey the GNU General Public License in all respects for all other
* code used. Additionally, this exception is granted to all derivative works.
*/
#pragma once
#include "pluginsystem.h"
class ForcedHeroes : public IPluginSystem
{
virtual const char *GetName() const override { return "Forced/Blocked Heroes"; }
bool OnLoad() override;
void OnUnload() override;
void OnDOTAGameStateChange(uint32 oldState, uint32 newState) override;
public:
void Hook_ClientCommand(CEntityIndex ent, const CCommand &args);
public:
void SetHero(const char *pszHero);
private:
void PickRandomHero(CEntityIndex idx);
private:
char m_szForcedHero[64];
KeyValues *m_pkvHeroes = nullptr;
};