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level_builder.h
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/*
Copyright 2021 Simon (psyomn) Symeonidis
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef _SPRAWL_GAMEJAM_LEVEL_BUILDER_H
#define _SPRAWL_GAMEJAM_LEVEL_BUILDER_H
#include <optional>
#include <vector>
#include "level.h"
#include "tile.h"
namespace psy::gamejam {
/**
* LevelBuilder - the idea is to provide means to create levels really quick
* with some dirty textfiles. Ideal maybe for gamejams, but perhaps not for
* something very full fledged.
*/
class LevelBuilder {
public:
enum class ParseStatus { kUnknown, kSuccess, kError };
std::optional<Level> FromText(std::istream& is);
ParseStatus ParseMetadata(std::istream& is);
ParseStatus ParseTiles(std::istream& is);
size_t width_;
size_t height_;
std::string path_to_tileset_;
size_t tileset_width_;
size_t tileset_height_;
std::vector<Tile> tiles_;
};
}
#endif