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Game freezes #20
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OK, found the code. Seems rand() issue on Amiga. |
The function |
Game loops if it is run on low end cpus. For example when enemy wizard disappears. |
Oh, I see. Sounds bad. Did you find a fix or wrokaround? |
I'll try to optimize game first. If that won't help I'll make some workaround. |
Overall looks like rand() issue, yes. |
Not sure again. collisionTiles[gridX][gridY] is alwas same as collisionTiles[gridX][gridY+1]
|
I have to investigate... |
Setting gridY to 3 worked for me. |
I still haven't looked into this. But glad you found some workaround! |
Hi,
I'm having issue on Amiga 68k port (Big Endian).
Game freezes in fifth level LOLIDRA'S CAVE.
I'm in location when there are 3 enemies that dissapear and when they do game freeze.
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