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Bugs with tf2items save preferences and Paint Function #20

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Shibared opened this issue Dec 8, 2021 · 2 comments
Open

Bugs with tf2items save preferences and Paint Function #20

Shibared opened this issue Dec 8, 2021 · 2 comments
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being worked on bug Something isn't working

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@Shibared
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Shibared commented Dec 8, 2021

When rejoining the server, the spell paint will always override to "Die Job" and Sometimes Footprint Spell will override an unlisted option "Gangreen Footprints".
And sometimes Paint function will not work.
Logs:
[SM] Plugin "tf2item_cosmetics.smx" encountered error 23: Native detected error
[SM] Invalid timer handle aa0022d (error 3) during timer end, displayed function is timer callback, not the stack trace
[SM] Unable to call function "ForceTimer" due to above error(s).
[SM] Plugin "tf2item_cosmetics.smx" encountered error 23: Native detected error
[SM] Invalid timer handle c600236 (error 3) during timer end, displayed function is timer callback, not the stack trace
[SM] Unable to call function "ForceTimer" due to above error(s).

Update:
Paints will not work if spell paint applied, even if it's in "No override", you have to select again to make it work.
Still, Save preferences have that bug of appling "Gangreen Footprints" effect even if it's says No Override.

@punteroo punteroo self-assigned this Apr 11, 2022
@punteroo punteroo added bug Something isn't working being worked on labels Apr 11, 2022
@punteroo
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This could be due to a default value of 0 being set on the overrides' preferences, as the plugin only detects a "No Override" setting on -1 (some effect IDs can be 0).

I'll check on this for the next release.

@punteroo
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Hello.

Please confirm the issues reported here are gone to properly close the Issue or handle it accordingly.

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