From 273fae453bae0d84d0befa716106dc6133601f7b Mon Sep 17 00:00:00 2001 From: Marc Tonsen Date: Tue, 3 Sep 2024 14:45:08 +0200 Subject: [PATCH] Fix link --- alpha-lab/imu-transformations/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/alpha-lab/imu-transformations/index.md b/alpha-lab/imu-transformations/index.md index 6d4c80451..4370d8709 100644 --- a/alpha-lab/imu-transformations/index.md +++ b/alpha-lab/imu-transformations/index.md @@ -129,7 +129,7 @@ def transform_scene_to_world(coords_in_scene, imu_quaternions, translation_in_im ### Example: Eyestate in World Coordinates -The `transform_scene_to_world` function allows us easily convert [eye state data](](https://docs.pupil-labs.com/neon/data-collection/data-streams/#_3d-eye-states)) given in scene camera coordinates to world coordinates. +The `transform_scene_to_world` function allows us easily convert [eye state data](https://docs.pupil-labs.com/neon/data-collection/data-streams/#_3d-eye-states) given in scene camera coordinates to world coordinates. ::: warning Note, to do this right in practice you need to make sure you sample the quaternions and eye state data from the same timestamps. Since both data streams are generated independently and do not share the same set of timestamps, this is a challenge in itself.