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Seem to be getting an error near player.pause(); function checkStart(player, sID, sound, sprite, callback){ player.currentTime = sprite.start; if (player.currentTime != sprite.start){ checkStart(player, sID, sound, sprite, callback); }else{ return playerPlay(player, sID, sound, sprite, callback); } } when using Android 4.0.3 stock browser. Works fine in Chrome for Android though
Seems like the player.currentTime = sprite.start is not being set or the function is just in some continuous loop from a previous sprite play
The text was updated successfully, but these errors were encountered:
karneaud
changed the title
Callstack exceed on line 249
Uncaught RangeError: MAximum call stack size exceeded
Nov 4, 2014
Fixed this by changing if (player.currentTime != sprite.start){ to if (Math.round(player.currentTime) != Math.round(sprite.start)){ My start and end time has decimals.
Not sure if you guys want to incorporate this into the build. Imma leave this issue open till you close it!
Seem to be getting an error near
player.pause(); function checkStart(player, sID, sound, sprite, callback){ player.currentTime = sprite.start; if (player.currentTime != sprite.start){ checkStart(player, sID, sound, sprite, callback); }else{ return playerPlay(player, sID, sound, sprite, callback); } }
when using Android 4.0.3 stock browser. Works fine in Chrome for Android thoughSeems like the player.currentTime = sprite.start is not being set or the function is just in some continuous loop from a previous sprite play
The text was updated successfully, but these errors were encountered: