-
Notifications
You must be signed in to change notification settings - Fork 0
/
window.cpp
249 lines (210 loc) · 6.65 KB
/
window.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation ([email protected])
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui>
#include <QTimer>
#include <iostream>
using namespace std;
#include "window.h"
#include "p_movementtransition.h"
#include "game_object.h"
#include <sstream>
//![0]
Window::Window(int width, int height, int type)
{
// cout << width << endl;
// cout << height << endl;
pX = 5;
pY = 5;
//![0]
QFontDatabase database;
QFont font;
if (database.families().contains("Monospace"))
font = QFont("Monospace", 12);
else {
foreach (QString family, database.families()) {
if (database.isFixedPitch(family)) {
font = QFont(family, 12);
break;
}
}
}
setFont(font);
//![1]
qRegisterMetaType<Qt::Key>("Qt::Key");
connect(this, SIGNAL(change_player(Qt::Key)),
SLOT(move_and_redraw(Qt::Key)),
Qt::QueuedConnection);
buildMachine();
board = NULL;
if( board != NULL )
delete board;
board = new game_board(this, type);
this->width = board->get_width();
this->height = board->get_height();
}
//![1]
/*
Window::~Window()
{
delete game_board;
delete machine;
}
*/
void Window::update()
{
board->update();
repaint();
}
QColor gray(139, 137, 137);
void Window::setStatus(const QString &status)
{
myStatus = status;
repaint();
}
void Window::setFSize(int x, int y)
{
QFontMetrics metrics(font());
this->setFixedSize( QSize(metrics.width('X') * x, metrics.height() * (y + 1)));
}
QString Window::status() const
{
return myStatus;
}
void Window::paintEvent(QPaintEvent * /* event */)
{
QFontMetrics metrics(font());
QPainter painter(this);
int fontHeight = metrics.height();
int fontWidth = metrics.width('X');
int yPos = fontHeight;
int xPos;
painter.fillRect(rect(), Qt::black);
painter.setPen(Qt::white);
painter.drawText(QPoint(0, yPos), status());
for (int y = 0; y < board->get_height(); ++y) {
yPos += fontHeight;
xPos = 0;
for (int x = 0; x < board->get_width(); ++x) {
QChar newChar = board->get_char(x,y);
if( newChar == '@' || newChar == 'S' || newChar == 'E')
painter.setPen(Qt::white);
else if( newChar == 'B' || newChar == 'Z')
painter.setPen(Qt::green);
else if( newChar == 'D' || newChar == '+')
painter.setPen(Qt::red);
else if( newChar == '#' )
painter.setPen(gray);
else if( newChar == '.' )
painter.setPen(Qt::black);
else if( newChar == 'W' )
painter.setPen(Qt::blue);
else
painter.setPen(Qt::white);
painter.drawText(QPoint(xPos, yPos), newChar);
xPos += fontWidth;
}
}
string lives = "Lives: ";
std::stringstream ss;
ss << board->get_lives();
lives += ss.str();
xPos = 0;
yPos = 2*fontHeight;
for(int i = 0; i < lives.length(); i++)
{
QChar newChar = lives[i];
painter.fillRect(xPos, fontHeight, fontWidth, fontHeight, Qt::black);
painter.drawText(QPoint(xPos, yPos), newChar);
xPos += fontWidth;
}
}
QSize Window::sizeHint() const
{
QFontMetrics metrics(font());
return QSize(metrics.width('X') * width, metrics.height() * (height + 1));
}
void Window::run_new_game( int time_interval, int width, int height )
{
// board->setup_gauntlet();
}
//![2]
void Window::buildMachine()
{
machine = new QStateMachine;
QState *inputState = new QState(machine);
inputState->assignProperty(this, "status", "Move the rogue with 2, 4, 6, and 8");
P_Movementtransition *transition = new P_Movementtransition(this);
inputState->addTransition(transition);
//![2]
//![3]
QState *quitState = new QState(machine);
quitState->assignProperty(this, "status", "Really quit(y/n)?");
QKeyEventTransition *yesTransition = new
QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Y);
yesTransition->setTargetState(new QFinalState(machine));
quitState->addTransition(yesTransition);
QKeyEventTransition *noTransition =
new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_N);
noTransition->setTargetState(inputState);
quitState->addTransition(noTransition);
//![3]
//![4]
QKeyEventTransition *quitTransition =
new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Q);
quitTransition->setTargetState(quitState);
inputState->addTransition(quitTransition);
//![4]
//![5]
machine->setInitialState(inputState);
connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
machine->start();
}
//![5]
void Window::movePlayer(Qt::Key key)
{
emit change_player(key);
// board->move_player(key);
// repaint();
}
void Window::move_and_redraw(Qt::Key key)
{
board->move_player(key);
repaint();
}