@@ -585,25 +585,25 @@ def test_draw(self):
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self .assertEqual (self .ag .spritedict [self .s1 ], pygame .Rect (0 , 0 , 10 , 10 ))
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self .assertEqual (self .ag .spritedict [self .s2 ], pygame .Rect (10 , 0 , 10 , 10 ))
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- def test_draw_sdl2 (self ):
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- reinit_display = pygame .display .get_init ()
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+ # def test_draw_sdl2(self):
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+ # reinit_display = pygame.display.get_init()
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- pygame .display .quit ()
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- win = pygame .Window ()
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- group = sprite .Group ()
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- renderer = Renderer (win )
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- gpusprite = sprite .Sprite (group )
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+ # pygame.display.quit()
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+ # win = pygame.Window()
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+ # group = sprite.Group()
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+ # renderer = Renderer(win)
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+ # gpusprite = sprite.Sprite(group)
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- tempsurf = pygame .Surface ((50 , 50 ))
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- gpusprite .image = Texture .from_surface (renderer , tempsurf )
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- gpusprite .rect = gpusprite .image .get_rect ()
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+ # tempsurf = pygame.Surface((50, 50))
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+ # gpusprite.image = Texture.from_surface(renderer, tempsurf)
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+ # gpusprite.rect = gpusprite.image.get_rect()
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- group .draw (renderer )
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- self .assertEqual (group .spritedict [gpusprite ], tempsurf .get_rect ())
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+ # group.draw(renderer)
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+ # self.assertEqual(group.spritedict[gpusprite], tempsurf.get_rect())
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- win .destroy ()
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- if reinit_display :
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- pygame .display .init ()
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+ # win.destroy()
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+ # if reinit_display:
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+ # pygame.display.init()
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def test_empty (self ):
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self .ag .empty ()
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