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Description
Description
This idea came by wanting to draw multiple textures and scaling them in a renderer while not impacting the scale of the other texture already drew in the renderer.
Right now to do this you need to:
- Create a temp Texture and it target parameter to True.
- set the renderer.target equal to the temp Texture you just created
- draw your textures
- set renderer.target to None
- draw the temp Texture
Ideally we should have a target parameter in the draw function with type Texture to draw texture directly there without having the need to set the target to a texture then to None every time.
This Enhancement was proposed after the thread: 1114151550194040882 in the discord server with the help of @Matiiss