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Description
- Python version 3.10.9:
- SDL version 2.26.5,
- PyGame version 2.3.2
Steps to reproduce:
Call renderer.blit with FRect in dest or area args
Test code
import pygame as pg
from pygame._sdl2.video import Window, Renderer, Texture
pg.init()
window = Window("TEST", (600,400))
renderer = Renderer(window)
test_img = Texture.from_surface(renderer, pg.image.load("test.png"))
test_rect = pg.FRect(0,0,100,100)
#test_rect = pg.Rect(0,0,100,100)
running = True
while running:
for e in pg.event.get():
if e.type == pg.QUIT:
running = False
pg.quit()
renderer.clear()
renderer.blit(test_img, test_rect)
renderer.present()