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- Resolve lingering issues related to pyglet vectors (whatever that is)
- Possibly issues with implementation details in pyglet
- Possibly we should revert parts of Name scale properties on Sprites to things that make sense #2021
- If we end up using Vec2 in sprites we must do performance testing. Moving rotating and scaling 3400 sprites per frame (the current 60fps limit) will cause over 1 million calls to the sprite properties. It's the hottest path we have in arcade.
Likely it's simpler to keep the old float scale for now because most users rely only on uniform scale. We can get more fancy about these properties in the future, but only when we have vectors sorted out. Only scale being a vec2 doesn't really make sense right now.
New issue should be created for sorting out vectors.
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