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TODO.md

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TODO:

  • Move all water anim to TextureFrameTable to avoid many duplication of water animation handling code*

  • Quicksave / Quickload

  • add short term / long term project goals - expand milestones

  • spiders not masking skull texture?

  • Rename unidentifed variables

  • Remove all platform dependant fucntions

  • is spirit resistacne a thing or not?

  • Additional features:

  • Harden party logic so that team size can be varied
  • map editor? i think there was a semi complete example somewhere
  • QOL improvements:
  • global merchant/ identify skills?
  • Possible graphics improvements:
  • keep track of light source intensity and add subtle flicker effect. proof of concept Engine/Graphics/Indoor.cpp line 115.
  • Optimization targets:
  • Currently engine fps is heavily CPU bound in directX mode. This is because of the amount of draw calls outside, optimized batching on draw terrain traingles will give FPS boost