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ManualTesting.gd
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extends Node2D
var counter = 0
var test_gdscript: bool = false
var allowed_functions: Array = []
var excluded_functions: Array = [
# Crashes
"sub_surface_scattering_set_scale", # 92960
"environment_set_ssil_quality", # 92960
"ssr_set_roughness_quality", # 92960
"environment_set_ssao_quality", # 92960
"environment_set_ssr_roughness_quality", # 92960
"sub_surface_scattering_set_quality", # 92960
"open_midi_inputs", #52821
"set_window_mouse_passthrough", #66754
"window_set_mouse_passthrough", #66754
"lock", # 66758
#"screen_get_image", # TODO leak probably with Vulkan mobile
#"create_local_rendering_device", # TODO - out of memory probably
#"create_local_device", # TODO LEAK
# OTHER
"set_window_size", # Can crash OS/DE, hard to find exact values to crash
"print_resources_by_type", # Prints
"print_all_textures_by_size", # Prints
"print_all_resources", # Create files
"move_to_trash", # Moves to trash
"make_sphere_mesh", # Slow
"free", # Not enabled
"warp_mouse", # Warping
"crash", # Crash
"alert", # Show useless message
"kill", # Kills random process
"execute", # Open random app
"shell_open", # Opens file exporer
"delay_msec", # Sleep
"delay_usec", # Sleep
"set_exit_code", # Always should return valid code, not changed one
"dump_memory_to_file", # create file
"dump_resources_to_file", # create file
"set_low_processor_usage_mode", # Freeze
"set_low_processor_usage_mode_sleep_usec", # Freeze
# MEMORY LEAK
"init", # Quite specific function, which probably needs to be instanced only once
"soft_body_create",
"obstacle_create",
"space_create",
"get_white_texture",
"get_test_texture",
"body_create",
"scenario_create",
"canvas_occluder_polygon_create",
"area_create",
"viewport_create",
"sky_create",
"capsule_shape_create",
"convex_polygon_shape_create",
"segment_shape_create",
"add_bus",
"canvas_light_create",
"shape_create",
"circle_shape_create",
"ray_shape_create",
"rectangle_shape_create",
"reflection_probe_create",
"immediate_create",
"region_create",
"mesh_create",
"canvas_light_occluder_create",
"skeleton_create",
"canvas_create",
"gi_probe_create",
"lightmap_capture_create",
"camera_create",
"omni_light_create",
"spot_light_create",
"texture_create",
"map_create",
"material_create",
"agent_create",
"multimesh_create",
"shader_create",
"particles_create",
"canvas_item_create",
"environment_create",
"instance_create",
"concave_polygon_shape_create",
"directional_light_create",
"instance_create2",
"line_shape_create",
"texture_rd_create",
"texture_2d_create",
"link_create",
"joint_create",
"separation_ray_shape_create",
"sphere_shape_create",
"world_boundary_shape_create",
"cylinder_shape_create",
"box_shape_create",
"heightmap_shape_create",
"generate_bus_layout",
"add_task", # Thread Woker leak
"add_group_task", # Thread Woker leak
"load_threaded_request", # Leak
"texture_2d_layered_create", # RID Leak
"texture_3d_create", # RID Leak
"texture_proxy_create", # RID leak
"texture_2d_placeholder_create", # RID Leak
"texture_3d_placeholder_create", # RID Leak
"texture_2d_layered_placeholder_create", # RID Leak
"mesh_create_from_surfaces", # RID Leak
"decal_create", # RID Leak
"voxel_gi_create", # RID Leak
"lightmap_create", # RID Leak
"particles_collision_create", # RID Leak
"fog_volume_create", # RID Leak
"visibility_notifier_create", # RID Leak
"occluder_create", # RID Leak
"camera_attributes_create", # RID Leak
"canvas_texture_create", # RID Leak
#Other
"bake_render_uv2", # Freeze for a while
"restart_editor", # Just don't use
"set_primary_interface", # crash, but probably expected
"read_string_from_stdin", # Freeze
"warp_mouse", # Warping
"create_process",
"create_instance",
"free_rid", # Just no, may free valid rid
"set_restart_on_exit",
# MSAN
"get_system_fonts",
"get_system_font_path",
"create_id",
]
func _ready():
# Classes that exists also as objects so they can't be used in this tool and must be manually created if needed
# GODOT4 change
var list_of_singletons = Array(Engine.get_singleton_list())
list_of_singletons.sort()
list_of_singletons.erase("Geometry2D") # Already tested and contains a lot of bugs
list_of_singletons.erase("Geometry3D") # Already tested and contains a lot of bugs
list_of_singletons.erase("Engine") # Only test this manually
list_of_singletons.erase("ProjectSettings") # Mess project.godot
list_of_singletons.erase("EditorInterface") # TODO - crashes
# list_of_singletons = list_of_singletons.slice(20,25) # TODO
# list_of_singletons = ["Engine"]
print(list_of_singletons)
var file_handler = FileAccess.open("SingletonTesting.gd", FileAccess.WRITE)
assert(file_handler.is_open())
file_handler.store_string(
"""extends Node
var file_handler: FileAccess
func save_and_print(message: String):
file_handler.store_string("\\t" + message + "\\n")
file_handler.flush()
print("\\t" + message)
var argument_index = 0
func get_next_argument_index():
argument_index += 1
return argument_index
func _process(_delta) -> void:
ValueCreator.number = [1,10,100,1000,10000,100000,100000][randi() % 7]
file_handler = FileAccess.open("results.txt", FileAccess.WRITE)
file_handler.store_string("\\n\\n\\n\\n\\n############# NEW RUN \\n\\n\\n\\n\\n")
for _i in range(5):
f_GDScript()
"""
)
for name_of_class in list_of_singletons:
if !ClassDB.class_exists(name_of_class) && !ClassDB.class_exists("_" + name_of_class):
print("Class " + name_of_class + " not exists!!!!!!!!!")
assert(false)
file_handler.store_string("\t\tf_" + name_of_class + "()\n")
file_handler.store_string("\t\tfor i in range(5):\n")
file_handler.store_string("\t\t\tsave_and_print('')")
file_handler.store_string("\n")
var argument_number: int = 0
for name_of_class in list_of_singletons:
var functions_info
if ClassDB.class_exists(name_of_class):
functions_info = ClassDB.class_get_method_list(name_of_class, true)
else:
functions_info = ClassDB.class_get_method_list("_" + name_of_class, true)
# print("----------------------------- " + name_of_class)
file_handler.store_string("func f_" + name_of_class + "() -> void:\n")
for function_data in functions_info:
if function_data.name in allowed_functions:
pass
else:
if allowed_functions.is_empty():
if function_data.name in excluded_functions:
continue
else:
continue
var arguments: Array = ParseArgumentType.parse_and_return_functions_to_create_object(function_data, name_of_class, false)
var creation_of_arguments: String = ""
var variable_names: Array = []
var deleting_arguments: String = ""
creation_of_arguments += "\tif randi() % 3 == 0:\n"
for argument in arguments:
argument_number += 1
var variable_name = "temp_variable_f" + str(argument_number)
creation_of_arguments += "\t\tvar " + variable_name + " = " + argument + "\n"
creation_of_arguments += "\t\tvar ARG_" + variable_name + ' = "temp_variable_f" + str(get_next_argument_index())\n'
creation_of_arguments += '\t\tsave_and_print("var " + ARG_' + variable_name + ' + " = " + ParseArgumentType.return_gdscript_code_which_run_this_object(' + variable_name + "))\n"
variable_names.append(variable_name)
if argument.find("get_object") != -1:
deleting_arguments += "\t\tHelpFunctions.remove_thing(" + variable_name + ")\n"
deleting_arguments += "\t\tif !HelpFunctions.remove_thing_string(" + variable_name + ").is_empty():\n"
deleting_arguments += "\t\t\tsave_and_print(ARG_" + variable_name + "+ HelpFunctions.remove_thing_string(" + variable_name + "))\n"
file_handler.store_string(creation_of_arguments)
var to_execute = name_of_class + "." + function_data.name + "("
var to_execute_str = to_execute + "' + "
for name_index in variable_names.size():
to_execute += variable_names[name_index]
to_execute_str += "ARG_" + variable_names[name_index]
if name_index + 1 != variable_names.size():
to_execute += ","
to_execute_str += "+ ',' + "
if variable_names.size() > 0:
to_execute_str += " + "
to_execute += ")"
to_execute_str += "')"
file_handler.store_string("\t\tsave_and_print('" + to_execute_str + "')\n")
file_handler.store_string("\t\t" + to_execute + "\n")
file_handler.store_string(deleting_arguments + "\n")
file_handler.store_string("\tpass\n\n")
file_handler.store_string(manual_functions)
get_tree().quit()
var manual_functions: String = """
func f_GDScript() -> void:
return;
"""
var manual_functions2: String = """
func f_GDScript() -> void:
return;
print("Color8")
Color8(ValueCreator.get_int(),ValueCreator.get_int(),ValueCreator.get_int(),ValueCreator.get_int())
print("abs")
abs(ValueCreator.get_float())
print("absf")
absf(ValueCreator.get_float())
print("absi")
absi(ValueCreator.get_float())
print("acos")
acos(ValueCreator.get_float())
print("asin")
asin(ValueCreator.get_float())
print("atan")
atan(ValueCreator.get_float())
print("atan2")
atan2(ValueCreator.get_float(),ValueCreator.get_float())
print("bezier_interpolate")
bezier_interpolate(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
# print("bytes_to_var")
# bytes_to_var(ValueCreator.get_packed_byte_array()) # Editor error
# print("bytes_to_var_with_objects")
# bytes_to_var_with_objects(ValueCreator.get_packed_byte_array()) # Editor error
print("ceil")
ceil(ValueCreator.get_float())
print("ceilf")
ceilf(ValueCreator.get_float())
print("ceili")
ceili(ValueCreator.get_float())
print("clamp")
clamp(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("clampf")
clampf(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("clampi")
clampi(ValueCreator.get_int(),ValueCreator.get_int(),ValueCreator.get_int())
print("cos")
cos(ValueCreator.get_float())
print("cosh")
cosh(ValueCreator.get_float())
print("cubic_interpolate")
cubic_interpolate(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("cubic_interpolate_angle")
cubic_interpolate_angle(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("cubic_interpolate_angle_in_time")
cubic_interpolate_angle_in_time(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("cubic_interpolate_in_time")
cubic_interpolate_in_time(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("db_to_linear")
db_to_linear(ValueCreator.get_float())
print("deg_to_rad")
deg_to_rad(ValueCreator.get_float())
# print("dict_to_inst")
# dict_to_inst(ValueCreator.get_dictionary()) # Editor error
print("ease")
ease(ValueCreator.get_float(),ValueCreator.get_float())
print("error_string")
error_string(ValueCreator.get_int())
print("exp")
exp(ValueCreator.get_float())
print("floor")
floor(ValueCreator.get_float())
print("floorf")
floorf(ValueCreator.get_float())
print("floori")
floori(ValueCreator.get_int())
print("fmod")
fmod(ValueCreator.get_float(),ValueCreator.get_float())
print("fposmod")
fposmod(ValueCreator.get_float(),ValueCreator.get_float())
print("get_stack")
get_stack()
# TODO uses variable which not use valid name notation(name should be unique in different runs)
# var obj3 = ValueCreator.get_object("Node")
# print("hash")
# hash(obj3)
# HelpFunctions.remove_thing(obj3)
# print("inst_to_dict")
# inst_to_dict(ValueCreator.get_object("Node")) # Editor error
print("instance_from_id")
instance_from_id(ValueCreator.get_int())
print("inverse_lerp")
inverse_lerp(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("is_equal_approx")
is_equal_approx(ValueCreator.get_float(),ValueCreator.get_float())
print("is_inf")
is_inf(ValueCreator.get_float())
print("is_instance_id_valid")
is_instance_valid(ValueCreator.get_int())
print("is_instance_valid")
is_instance_valid(self)
print("is_nan")
is_nan(ValueCreator.get_float())
print("is_zero_approx")
is_zero_approx(ValueCreator.get_float())
print("lerp")
lerp(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("lerp_angle")
lerp_angle(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("lerpf")
lerpf(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("linear_to_db")
linear_to_db(ValueCreator.get_float())
print("log")
log(ValueCreator.get_float())
print("max")
max(ValueCreator.get_float(),ValueCreator.get_float())
print("maxf")
maxf(ValueCreator.get_float(),ValueCreator.get_float())
print("maxi")
maxi(ValueCreator.get_int(),ValueCreator.get_int())
print("min")
min(ValueCreator.get_float(),ValueCreator.get_float())
print("minf")
minf(ValueCreator.get_float(),ValueCreator.get_float())
print("mini")
mini(ValueCreator.get_int(),ValueCreator.get_int())
print("move_toward")
move_toward(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("nearest_po2")
nearest_po2(ValueCreator.get_int())
# print("posmod") # 43932
# posmod(ValueCreator.get_int(),ValueCreator.get_int())
print("pow")
pow(ValueCreator.get_float(),ValueCreator.get_float())
# Print spam
if false:
print("print")
print(ValueCreator.get_string())
print("print_rich")
print_rich(ValueCreator.get_string())
print("print_verbose")
print_verbose(ValueCreator.get_string())
print("printerr")
printerr(ValueCreator.get_string())
print("printraw")
printraw(ValueCreator.get_string())
print("prints")
prints(ValueCreator.get_string())
print("printt")
printt(ValueCreator.get_string())
print("push_error")
push_error(ValueCreator.get_string())
print("push_warning")
push_warning(ValueCreator.get_string())
print("rad_to_deg")
rad_to_deg(ValueCreator.get_float())
print("rand_from_seed")
rand_from_seed(ValueCreator.get_int())
print("randf")
randf()
print("randf_range")
randf_range(ValueCreator.get_float(),ValueCreator.get_float())
print("randfn")
randfn(ValueCreator.get_float(),ValueCreator.get_float())
print("randi")
randi()
print("randi_range")
randi_range(ValueCreator.get_int(),ValueCreator.get_int())
print("randomize")
randomize()
# print("remap") # TODO strange bug
# range(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("rid_allocate_id")
rid_allocate_id()
print("rid_from_int64")
rid_from_int64(ValueCreator.get_int())
print("round")
round(ValueCreator.get_float())
print("roundf")
roundf(ValueCreator.get_float())
print("roundi")
roundi(ValueCreator.get_int())
print("seed")
seed(ValueCreator.get_int())
print("sign")
sign(ValueCreator.get_float())
print("signf")
signf(ValueCreator.get_float())
print("signi")
signi(ValueCreator.get_int())
print("sin")
sin(ValueCreator.get_float())
print("sinh")
sinh(ValueCreator.get_float())
print("smoothstep")
smoothstep(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("snapped")
snapped(ValueCreator.get_float(),ValueCreator.get_float())
print("sqrt")
sqrt(ValueCreator.get_float())
print("step_decimals")
step_decimals(ValueCreator.get_float())
print("str")
str(ValueCreator.get_string())
print("str_to_var")
str_to_var(ValueCreator.get_string())
print("tan")
tan(ValueCreator.get_float())
print("tanh")
tanh(ValueCreator.get_float())
print("typeof")
typeof(ValueCreator.get_string())
print("var_to_bytes")
var_to_bytes(ValueCreator.get_int())
print("var_to_bytes_with_objects")
var_to_bytes_with_objects(ValueCreator.get_int())
print("var_to_str")
var_to_str(ValueCreator.get_string())
print("weakref")
weakref(get_parent())
print("wrap")
wrap(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("wrapf")
wrapf(ValueCreator.get_float(),ValueCreator.get_float(),ValueCreator.get_float())
print("wrapi")
wrapi(ValueCreator.get_int(),ValueCreator.get_int(),ValueCreator.get_int())
# Normal GDScript, Above are globals
print("Color8")
Color8(ValueCreator.get_int(),ValueCreator.get_int(),ValueCreator.get_int(),ValueCreator.get_int())
print("assert")
assert(true) # TODO must be constant, ValueCreator.get_string())
print("char")
char(ValueCreator.get_int())
# print("convert")
# convert(null,randi() % TYPE_MAX) # Editor error
# print("dist_to_inst")
# dist_to_inst(ValueCreator.get_dictionary())
print("get_stack")
get_stack()
print("inst_to_dict")
inst_to_dict(ValueCreator.get_object("RefCounted"))
print("len")
len(ValueCreator.get_string())
#print("load")
#load(ValueCreator.get_string())
#print("preload")
#preload(ValueCreator.get_string())
#print("print_debug")
#print_debug(ValueCreator.get_string())
#print("print_stack")
#print_stack()
print("range")
range(ValueCreator.get_int())
print("str")
str(ValueCreator.get_string())
print("type_exists")
type_exists(ValueCreator.get_string())
"""