From 2858fc871a91ffdc31c0f7503f78f2b5083d8e8e Mon Sep 17 00:00:00 2001 From: bicatcho11 <151503460+bicatcho11@users.noreply.github.com> Date: Wed, 27 Dec 2023 13:31:18 +0300 Subject: [PATCH] Update config.lua --- config.lua | 25 ------------------------- 1 file changed, 25 deletions(-) diff --git a/config.lua b/config.lua index d5990dc8a..3929d6fcf 100644 --- a/config.lua +++ b/config.lua @@ -15,37 +15,12 @@ Config.MaxDropViewDistance = 12.5 -- The distance in GTA Units tha Config.UseItemDrop = false -- This will enable item object to spawn on drops instead of markers Config.ItemDropObject = `prop_nigel_bag_pickup` -- if Config.UseItemDrop is true, this will be the prop that spawns for the item -Config.VendingObjects = { - 'prop_vend_soda_01', - 'prop_vend_soda_02', - 'prop_vend_water_01' -} - Config.BinObjects = { 'prop_bin_05a', } Config.CraftingObject = `prop_toolchest_05` -Config.VendingItem = { - { - name = 'kurkakola', - price = 4, - amount = 50, - info = {}, - type = 'item', - slot = 1, - }, - { - name = 'water_bottle', - price = 4, - amount = 50, - info = {}, - type = 'item', - slot = 2, - }, -} - -- See the vehicle class here: https://docs.fivem.net/natives/?_0x29439776AAA00A62 -- The template: -- [vehicleClass] = {slots = [number], maxWeight = [number]}