-
-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
QGIS 3.28 requires GEOS 3.10, packager is using 3.9 #160
Comments
Unfortunately, it is starting to appear as if the Mac packager is currently abandoned or unmanaged. The feature parity is greatly diminished for the Mac with the lack of current support packages (gdal, geos, etc.). This is feeling like familiar territory from the past, unfortunately. |
Indeed, now that I've looked around the situation is completely dire. |
It looks like those projects have the same issue with lagging dependencies. I don't believe either of them has moved to current GDAL, though that may still be due to underlying bugs in qgis. I did not read the entire thread. I installed a qgis docker container for some critical geometry repairs that were crashing under qgis-mac, which is less than ideal, but workable. |
I did some minor testing with QGIS installed with condo-forge: The underlying libraries are more current than what is available in the official Mac package at this time. A test of fix geometries resulted in correct output/no crash. |
@justinbb @jctull, please see qgis/QGIS#52360, which allegedly fixes the issue reported at qgis/QGIS#50888. |
@agiudiceandrea Thank you: the immediate fire has been put out. |
Developing further on the problems:
As I said, I can help with the Apple parts. The problem is I have practically no background in the QGIS development culture and all I know about previous Mac packaging efforts has been gleaned from bug reports and README files. I am a former developer of Mac software now trying to be a user of Mac QGIS. The latter being a very difficult proposition these days, I am trying to do what I can, however clumsily, to get the Mac packaging issue taken into serious consideration by the people who have some control over it. |
@justinbb FYI this issue has been raised to the QGIS Project Steering Committee in email thread https://lists.osgeo.org/pipermail/qgis-psc/2023-March/thread.html#10011 |
More history worth recalling. When the current QGIS-Mac-Packager was developed in 2020, it was considered an advantage to get away from existing package managers (they were using Homebrew at the time) and do it all by hand. See qgis/QGIS-Enhancement-Proposals#177 Obviously I do not agree with this choice, and I think experience has pretty much confirmed that it has proved unworkable. (I note also that the OSGeo4A project on which the dreaded qgis_deps architecture was based is no longer in use; its authors at opengis.ch state "maintaining this is an immense effort we wanted to avoid" and they now use vcpkg.) QGIS for Mac can't be a huge burden: it needs a high degree of automation and tight alignment with the Linux and Windows builds, especially in the management of dependencies. |
@justinbb if you need any program management support on this issue let me know. Unfortunately my engineering skills have deteriorated and I won't be much help on the engineering side. But, it sounds like you're experience covers that. Anyway, let me know if I can help. |
Please see qgis/QGIS-Enhancement-Proposals#270. |
@tsmcgrath My software skills have also deteriorated. For other reasons given above, I have not volunteered for more than helping decode things – writing up the analysis of the problem on this page, and possibly some assistance decoding strange Apple ways of doing things, if the need arises. |
I was using conda on my M2 MacBook Pro, but found macports to be a more stable and unified option. If you are deeply invested in homebrew, conda may be your best option until things sort out on the official binary. |
What are the shortcomings on conda side exactly? |
It's been a few months since I was using it, but I believe there were issues with ssl or certificates. Additionally, installing requirements for plugins was non-intuitive. Overall, you are basically managing an env, and that layering creates more complexity and potential points of failure. |
QGIS 3.28 builds do not work on Mac (attempts to use the "Fix Geometries" command result in a crash) because QGIS 3.28 requires GEOS 3.10 as a result of qgis/QGIS#50070. The Mac packager has not been updated. (How is this possible, is there no coordination between the different parts of the QGIS project?)
See qgis/QGIS#50888 for the fallout.
The text was updated successfully, but these errors were encountered: