Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MMORPG #2

Open
majimboo opened this issue Jul 4, 2014 · 1 comment
Open

MMORPG #2

majimboo opened this issue Jul 4, 2014 · 1 comment

Comments

@majimboo
Copy link

majimboo commented Jul 4, 2014

can I use this for an MMORPG server? How can I dynamically create an entity? Like there will be a lot of entities and data will be different for each of them.

@JestDotty
Copy link

MMORPGs are very very complicated creatures (see this for a time estimate calculator: http://yourgameideaistoobig.com/)

This will help with networking in a lobby game (and with a MMORPG you'll probably use something like chunks to create mini lobbies, maybe? I'm just reaching, haven't done it myself): http://buildnewgames.com/real-time-multiplayer/
And these are a couple of good articles I stumbled upon to find out how to build with CES/ECS frameworks:
http://gamedevelopment.tutsplus.com/tutorials/create-a-simple-asteroids-game-using-component-based-entities--gamedev-1324
http://www.gamedev.net/page/resources/_/technical/game-programming/case-study-bomberman-mechanics-in-an-entity-component-system-r3159

My favourite resource for gamedev information is probably this subreddit: https://www.reddit.com/r/gamedev

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants