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It was in the original roadmap and I even tried to implement some basic validations, but doing it right and with enough error granularity is a tough task that I do no plan do implement in the near future.
I'm currently investing my time in adding support for draco-encoded meshes via https://github.com/qmuntal/draco-go. Once I'm done with I may give it another try to the validation stuff.
I'm also more than open to review and guide other people to implement whatever feature they need.
I saw somewhere on the original roadmap to add support for validations, is that currently still the case?
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