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CS2-AdminRoom.cs
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Modules.Commands;
using CS2_AdminRoom.Models;
using System.Text.Json;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
using ModelVector = CS2_AdminRoom.Models.Vector;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Events;
using WASDSharedAPI;
using CounterStrikeSharp.API.Core.Capabilities;
namespace CS2_AdminRoom
{
[MinimumApiVersion(300)]
public class CS2_AdminRoom : BasePlugin, IPluginConfig<CS2_AdminRoomConfig>
{
private static readonly string Prefix = $" {ChatColors.Blue}[AdminRoom]{ChatColors.Default}";
public override string ModuleName => "CS2-AdminRoom Plugin";
public override string ModuleDescription => "plugin for searching admin rooms, adding or deleting admin room coordinates";
public override string ModuleAuthor => "小彩旗";
public override string ModuleVersion => "1.0.1";
public CS2_AdminRoomConfig Config { get; set; } = new();
private string DataFilePath => Path.Combine(ModuleDirectory, "..", "..", "configs", "plugins", "CS2-AdminRoom", "adminroom.json");
private AdminRoomData RoomData { get; set; } = new();
private static IWasdMenuManager? MenuManager;
public void OnConfigParsed(CS2_AdminRoomConfig config)
{
Config = config;
}
public override void Load(bool hotReload)
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
LoadRoomData();
AddCommand("css_addadminroom", "Add admin room at current position", CommandAddAdminRoom);
AddCommand("css_adminroom", "Teleport to admin room", CommandAdminRoom);
AddCommand("css_sadminroom", "Search and teleport to admin buttons", CommandSearchAdminRoom);
AddCommand("css_deladminroom", "Delete admin room for current map", CommandDeleteAdminRoom);
}
private void LoadRoomData()
{
if (!File.Exists(DataFilePath))
{
SaveRoomData();
return;
}
try
{
string jsonContent = File.ReadAllText(DataFilePath);
RoomData = JsonSerializer.Deserialize<AdminRoomData>(jsonContent) ?? new AdminRoomData();
}
catch (Exception ex)
{
Console.WriteLine($"Error loading room data: {ex.Message}");
RoomData = new AdminRoomData();
}
}
private void SaveRoomData()
{
try
{
string jsonContent = JsonSerializer.Serialize(RoomData, new JsonSerializerOptions
{
WriteIndented = true
});
File.WriteAllText(DataFilePath, jsonContent);
}
catch (Exception ex)
{
Console.WriteLine($"Error saving room data: {ex.Message}");
}
}
private List<CBaseButton> FindAllButtons()
{
var buttons = new List<CBaseButton>();
foreach (var buttonType in Config.ButtonTypes)
{
buttons.AddRange(Utilities.FindAllEntitiesByDesignerName<CBaseButton>(buttonType));
}
return buttons;
}
private void OnMapStart(string mapName)
{
if (!RoomData.Maps.ContainsKey(mapName))
{
RoomData.Maps[mapName] = new MapData();
SaveRoomData();
Console.WriteLine($"Added new map {mapName} to room data");
}
// 如果启用了默认搜索
if (Config.DefaultSearch.Enabled)
{
var buttons = FindAllButtons();
var matchedButtons = new List<CBaseButton>();
foreach (var button in buttons)
{
if (button == null || !button.IsValid || button.Entity == null || string.IsNullOrEmpty(button.Entity.Name)) continue;
string buttonName = button.Entity.Name;
if (Config.Keywords.Any(keyword => buttonName.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
{
matchedButtons.Add(button);
}
}
// 向所有有权限的玩家发送消息
foreach (var player in Utilities.GetPlayers())
{
if (player == null || !player.IsValid) continue;
if (!HasPermissions(player, Config.DefaultSearch.Permissions)) continue;
// 检查地图是否有 NOAdminRoom 标记
var mapData = RoomData.Maps[mapName];
var noAdminRoom = mapData.Rooms.FirstOrDefault(r => r.Name == "NOAdminRoom");
if (noAdminRoom != null)
{
player.PrintToChat($"{Prefix} {Localizer["NoAdminRoomMark"]}");
continue;
}
// 检查地图是否已设置 AdminRoom
var adminRoom = mapData.Rooms.FirstOrDefault(r => r.Name == "AdminRoom");
if (adminRoom != null)
{
player.PrintToChat($"{Prefix} {Localizer["HasAdminRoomMark"]}");
continue;
}
// 如果找到了按钮但没有设置 AdminRoom
if (matchedButtons.Count > 0)
{
player.PrintToChat($"{Prefix} {Localizer["MapHasButtons", $"{ChatColors.Green}{matchedButtons.Count}{ChatColors.Default}"]}");
player.PrintToChat($"{Prefix} {Localizer["NoAdminRoomSet"]}");
}
}
}
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
string mapName = Server.MapName;
// 如果启用了默认搜索
if (Config.DefaultSearch.Enabled)
{
var buttons = FindAllButtons();
var matchedButtons = new List<CBaseButton>();
foreach (var button in buttons)
{
if (button == null || !button.IsValid || button.Entity == null || string.IsNullOrEmpty(button.Entity.Name)) continue;
string buttonName = button.Entity.Name;
if (Config.Keywords.Any(keyword => buttonName.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
{
matchedButtons.Add(button);
}
}
// 向所有有权限的玩家发送消息
foreach (var player in Utilities.GetPlayers())
{
if (player == null || !player.IsValid) continue;
if (!HasPermissions(player, Config.DefaultSearch.Permissions)) continue;
// 检查地图是否有 NOAdminRoom 标记
var mapData = RoomData.Maps[mapName];
var noAdminRoom = mapData.Rooms.FirstOrDefault(r => r.Name == "NOAdminRoom");
if (noAdminRoom != null)
{
player.PrintToChat($"{Prefix} {Localizer["NoAdminRoomMark"]}");
continue;
}
// 检查地图是否已设置 AdminRoom
var adminRoom = mapData.Rooms.FirstOrDefault(r => r.Name == "AdminRoom");
if (adminRoom != null)
{
player.PrintToChat($"{Prefix} {Localizer["HasAdminRoomMark"]}");
continue;
}
// 如果找到了按钮但没有设置 AdminRoom
if (matchedButtons.Count > 0)
{
player.PrintToChat($"{Prefix} {Localizer["MapHasButtons", $"{ChatColors.Green}{matchedButtons.Count}{ChatColors.Default}"]}");
player.PrintToChat($"{Prefix} {Localizer["NoAdminRoomSet"]}");
}
}
}
return HookResult.Continue;
}
private void LogCommand(CCSPlayerController player, string command, string result)
{
Console.WriteLine($"[AdminRoom] Player {player.PlayerName} ({player.SteamID}) executed {command} - {result}");
}
private void CommandAddAdminRoom(CCSPlayerController? player, CommandInfo command)
{
if (player == null || !player.IsValid) return;
if (!HasPermissions(player, Config.Permissions.AddAdminRoom))
{
LogCommand(player, "css_addadminroom", "Permission Denied");
player.PrintToChat($"{Prefix} {Localizer["NoPermission"]}");
return;
}
string mapName = Server.MapName;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null)
{
LogCommand(player, "css_addadminroom", "Failed - Invalid Position");
player.PrintToChat($"{Prefix} {Localizer["NoPosition"]}");
return;
}
var position = pawn.AbsOrigin!;
// 创建新的房间数据
var roomData = new RoomData
{
Name = "AdminRoom",
Position = new ModelVector
{
X = position.X,
Y = position.Y,
Z = position.Z
}
};
// 确保地图存在
if (!RoomData.Maps.ContainsKey(mapName))
{
RoomData.Maps[mapName] = new MapData();
}
// 添加或更新房间
var mapData = RoomData.Maps[mapName];
var existingRoom = mapData.Rooms.FirstOrDefault(r => r.Name == "AdminRoom");
if (existingRoom != null)
{
existingRoom.Position = roomData.Position;
}
else
{
mapData.Rooms.Add(roomData);
}
SaveRoomData();
LogCommand(player, "css_addadminroom", $"Success - Set room at {pawn.AbsOrigin}");
player.PrintToChat($"{Prefix} {Localizer["RoomSet"]}");
}
private Vector FindSafePosition(Vector targetPos)
{
// 定义要检查的偏移量
var offsets = new[]
{
// 中心点上方的不同高度
new Vector(0, 0, Config.TeleportHeight),
new Vector(0, 0, 100),
new Vector(0, 0, 70),
// 前后左右 + 高度
new Vector(100, 0, Config.TeleportHeight), // 前
new Vector(-100, 0, Config.TeleportHeight), // 后
new Vector(0, 100, Config.TeleportHeight), // 左
new Vector(0, -100, Config.TeleportHeight), // 右
// 斜向偏移
new Vector(120, 120, Config.TeleportHeight), // 前左
new Vector(120, -120, Config.TeleportHeight), // 前右
new Vector(-120, 120, Config.TeleportHeight), // 后左
new Vector(-120, -120, Config.TeleportHeight) // 后右
};
foreach (var offset in offsets)
{
var checkPos = targetPos + offset;
if (IsPositionValid(checkPos))
{
return checkPos;
}
}
// 如果所有检查都失败,返回默认位置
return targetPos + new Vector(0, 0, Config.TeleportHeight);
}
private bool IsPositionValid(Vector pos)
{
// 检查位置是否在水下或虚空
if (pos.Z < 0)
{
return false;
}
// 检查位置是否在实体内部
var entities = Utilities.FindAllEntitiesByDesignerName<CBaseEntity>("func_wall");
foreach (var entity in entities)
{
if (entity == null || !entity.IsValid || entity.AbsOrigin == null) continue;
// 计算与实体的距离
var distance = (entity.AbsOrigin - pos).Length();
if (distance < 32) // 如果太靠近实体
{
return false;
}
}
// 如果所有检查都通过,则认为位置有效
return true;
}
private void TeleportToSafePosition(CCSPlayerController player, Vector targetPos)
{
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
// 找到安全的传送位置
var safePos = FindSafePosition(targetPos);
// 传送玩家
pawn.Teleport(
safePos,
new QAngle(0, 0, 0), // 保持玩家视角不变
new Vector(0, 0, 0) // 停止所有移动
);
}
private void CommandAdminRoom(CCSPlayerController? player, CommandInfo command)
{
if (player == null || !player.IsValid) return;
if (!HasPermissions(player, Config.Permissions.UseAdminRoom))
{
LogCommand(player, "css_adminroom", "Permission Denied");
player.PrintToChat($"{Prefix} {Localizer["NoPermission"]}");
return;
}
string mapName = Server.MapName;
if (!RoomData.Maps.ContainsKey(mapName))
{
player.PrintToChat($"{Prefix} {Localizer["NoRoom"]}");
return;
}
var mapData = RoomData.Maps[mapName];
var adminRoom = mapData.Rooms.FirstOrDefault(r => r.Name == "AdminRoom");
if (adminRoom == null)
{
player.PrintToChat($"{Prefix} {Localizer["NoRoom"]}");
return;
}
// 使用安全传送方法
TeleportToSafePosition(player, new Vector(adminRoom.Position.X, adminRoom.Position.Y, adminRoom.Position.Z));
player.PrintToChat($"{Prefix} {Localizer["RoomTeleported"]}");
}
private IWasdMenuManager? GetMenuManager()
{
if (MenuManager == null)
MenuManager = new PluginCapability<IWasdMenuManager>("wasdmenu:manager").Get();
return MenuManager;
}
private void CommandSearchAdminRoom(CCSPlayerController? player, CommandInfo command)
{
if (player == null || !player.IsValid) return;
if (!HasPermissions(player, Config.Permissions.SearchAdminRoom))
{
LogCommand(player, "css_sadminroom", "Permission Denied");
player.PrintToChat($"{Prefix} {Localizer["NoPermission"]}");
return;
}
var manager = GetMenuManager();
if (manager == null)
{
LogCommand(player, "css_sadminroom", "Failed - WASDMenu Not Found");
player.PrintToChat($"{Prefix} {Localizer["NoWASDMenu"]}");
return;
}
// 搜索按钮实体
var buttons = FindAllButtons();
var matchedButtons = new List<CBaseButton>();
foreach (var button in buttons)
{
if (button == null || !button.IsValid || button.Entity == null || string.IsNullOrEmpty(button.Entity.Name)) continue;
string buttonName = button.Entity.Name;
if (Config.Keywords.Any(keyword => buttonName.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
{
matchedButtons.Add(button);
}
}
if (matchedButtons.Count == 0)
{
LogCommand(player, "css_sadminroom", "Failed - No Buttons Found");
player.PrintToChat($"{Prefix} {Localizer["NoButtonsFound"]}");
return;
}
LogCommand(player, "css_sadminroom", $"Success - Found {matchedButtons.Count} buttons");
player.PrintToChat($"{Prefix} {Localizer["ButtonsFound", $"{ChatColors.Green}{matchedButtons.Count}{ChatColors.Default}"]}");
// 创建菜单
IWasdMenu menu = manager.CreateMenu($"管理员按钮列表 (共{matchedButtons.Count}个)");
// 添加按钮选项
foreach (var button in matchedButtons)
{
if (button == null || !button.IsValid || button.Entity == null) continue;
menu.Add(button.Entity.Name, (p, option) =>
{
if (p == null || !p.IsValid) return;
if (button.AbsOrigin == null) return;
var position = button.AbsOrigin;
// 使用安全传送方法
TeleportToSafePosition(p, position);
LogCommand(p, "css_sadminroom", $"Success - Teleported to button {button.Entity.Name}");
p.PrintToChat($"{Prefix} {Localizer["ButtonTeleported", $"{ChatColors.Green}{button.Entity.Name}{ChatColors.Default}"]}");
manager.CloseMenu(p);
});
}
// 显示菜单
manager.OpenMainMenu(player, menu);
}
private void CommandDeleteAdminRoom(CCSPlayerController? player, CommandInfo command)
{
if (player == null || !player.IsValid) return;
if (!HasPermissions(player, Config.Permissions.DeleteAdminRoom))
{
LogCommand(player, "css_deladminroom", "Permission Denied");
player.PrintToChat($"{Prefix} {Localizer["NoPermission"]}");
return;
}
string mapName = Server.MapName;
if (!RoomData.Maps.ContainsKey(mapName))
{
LogCommand(player, "css_deladminroom", "Failed - No Room Found");
player.PrintToChat($"{Prefix} {Localizer["NoRoom"]}");
return;
}
RoomData.Maps.Remove(mapName);
SaveRoomData();
LogCommand(player, "css_deladminroom", $"Success - Deleted room for map {mapName}");
player.PrintToChat($"{Prefix} {Localizer["RoomDeleted"]}");
}
public override void Unload(bool hotReload)
{
}
private bool HasPermissions(CCSPlayerController player, List<string> permissions)
{
foreach (string permission in permissions)
{
if (AdminManager.PlayerHasPermissions(player, permission))
{
return true;
}
}
return false;
}
}
}