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zp_hclass_bluealice.sp
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zp_hclass_bluealice.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2023 qubka (Nikita Ushakov)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Human Class: Blue Alice",
author = "qubka (Nikita Ushakov)",
description = "Addon of human classes",
version = "2.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
// Invisible state
bool bInvisible[MAXPLAYERS+1];
// Sound index
int gSound;
// Human index
int gHuman;
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
if (!strcmp(sLibrary, "zombieplague", false))
{
if (ZP_IsMapLoaded())
{
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute()
{
gHuman = ZP_GetClassNameID("bluealice");
gSound = ZP_GetSoundKeyID("bluealice_skill_sounds");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"bluealice_skill_sounds\" wasn't find");
}
/**
* @brief Called when a client is disconnecting from the server.
*
* @param client The client index.
**/
public void OnClientDisconnect(int client)
{
bInvisible[client] = false;
}
/**
* @brief Called when a client has been killed.
*
* @param client The client index.
* @param attacker The attacker index.
**/
public void ZP_OnClientDeath(int client, int attacker)
{
if (bInvisible[client])
{
AcceptEntityInput(client, "EnableDraw");
AcceptEntityInput(client, "EnableShadow");
bInvisible[client] = false;
}
}
/**
* @brief Called when a client became a zombie/human.
*
* @param client The client index.
* @param attacker The attacker index.
**/
public void ZP_OnClientUpdated(int client, int attacker)
{
if (bInvisible[client])
{
AcceptEntityInput(client, "EnableDraw");
AcceptEntityInput(client, "EnableShadow");
bInvisible[client] = false;
}
}
/**
* @brief Called when a client use a skill.
*
* @param client The client index.
*
* @return Plugin_Handled to block using skill. Anything else
* (like Plugin_Continue) to allow use.
**/
public Action ZP_OnClientSkillUsed(int client)
{
if (ZP_GetClientClass(client) == gHuman)
{
AcceptEntityInput(client, "DisableDraw");
AcceptEntityInput(client, "DisableShadow");
bInvisible[client] = true;
UTIL_CreateFadeScreen(client, 0.3, ZP_GetClassSkillDuration(gHuman), FFADE_IN, {200, 200, 200, 50});
ZP_EmitSoundToAll(gSound, 1, client, SNDCHAN_VOICE);
}
return Plugin_Continue;
}
/**
* @brief Called when a skill duration is over.
*
* @param client The client index.
**/
public void ZP_OnClientSkillOver(int client)
{
if (ZP_GetClientClass(client) == gHuman)
{
AcceptEntityInput(client, "EnableDraw");
AcceptEntityInput(client, "EnableShadow");
bInvisible[client] = false;
ZP_EmitSoundToAll(gSound, 2, client, SNDCHAN_VOICE);
}
}