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zp_zclass_healer.sp
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zp_zclass_healer.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2023 qubka (Nikita Ushakov)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Zombie Class: Healer",
author = "qubka (Nikita Ushakov)",
description = "Addon of zombie classses",
version = "2.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
// Decal index
int gBeam; int gHalo;
// Sound index
int gSound;
// Zombie index
int gZombie;
// Cvars
ConVar hCvarSkillReward;
ConVar hCvarSkillRadius;
ConVar hCvarSkillEffect;
ConVar hCvarSkillHeal;
/**
* @brief Called when the plugin is fully initialized and all known external references are resolved.
* This is only called once in the lifetime of the plugin, and is paired with OnPluginEnd().
**/
public void OnPluginStart()
{
hCvarSkillReward = CreateConVar("zp_zclass_healer_reward", "1", "Reward for healing each zombie", 0, true, 0.0);
hCvarSkillRadius = CreateConVar("zp_zclass_healer_radius", "250.0", "Healing radius", 0, true, 0.0);
hCvarSkillEffect = CreateConVar("zp_zclass_sleeper_effect", "tornado", "Particle effect for the skill (''-default)");
hCvarSkillHeal = CreateConVar("zp_zclass_sleeper_heal", "heal_ss", "Particle effect for the heal (''-off)");
AutoExecConfig(true, "zp_zclass_healer", "sourcemod/zombieplague");
}
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
if (!strcmp(sLibrary, "zombieplague", false))
{
if (ZP_IsMapLoaded())
{
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute()
{
gZombie = ZP_GetClassNameID("healer");
gSound = ZP_GetSoundKeyID("healer_skill_sounds");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"healer_skill_sounds\" wasn't find");
}
/**
* @brief The map is starting.
**/
public void OnMapStart()
{
gBeam = PrecacheModel("materials/sprites/lgtning.vmt", true);
gHalo = PrecacheModel("materials/sprites/halo01.vmt", true);
}
/**
* @brief Called when a client use a skill.
*
* @param client The client index.
*
* @return Plugin_Handled to block using skill. Anything else
* (like Plugin_Continue) to allow use.
**/
public Action ZP_OnClientSkillUsed(int client)
{
if (ZP_GetClientClass(client) == gZombie)
{
static float vPosition[3]; static float vPosition2[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", vPosition);
ZP_EmitSoundToAll(gSound, 1, client, SNDCHAN_VOICE);
UTIL_CreateFadeScreen(client, 0.3, 1.0, FFADE_IN, {255, 127, 80, 50});
float flRadius = hCvarSkillRadius.FloatValue;
float flRadius2 = flRadius * flRadius;
int iTotal = 0; int iReward = hCvarSkillReward.IntValue;
float flDuration = ZP_GetClassSkillDuration(gZombie);
static char sEffect[SMALL_LINE_LENGTH];
hCvarSkillEffect.GetString(sEffect, sizeof(sEffect));
if (hasLength(sEffect))
{
UTIL_CreateParticle(client, vPosition, _, _, sEffect, flDuration);
}
else
{
TE_SetupBeamRingPoint(vPosition, 10.0, flRadius, gBeam, gHalo, 1, 1, 0.2, 100.0, 1.0, {0, 255, 0, 255}, 0, 0);
TE_SendToAll();
}
hCvarSkillHeal.GetString(sEffect, sizeof(sEffect));
for (int i = 1; i <= MaxClients; i++)
{
if (!IsClientValid(i) || ZP_IsPlayerHuman(i))
{
continue;
}
GetEntPropVector(i, Prop_Data, "m_vecAbsOrigin", vPosition2);
if (GetVectorDistance(vPosition, vPosition2, true) > flRadius2)
{
continue;
}
int iClass = ZP_GetClientClass(i);
int iHealth = ZP_GetClassHealth(iClass);
if (GetEntProp(i, Prop_Send, "m_iHealth") < iHealth)
{
SetEntProp(i, Prop_Send, "m_iHealth", iHealth);
UTIL_CreateFadeScreen(i, 0.3, 1.0, FFADE_IN, {0, 255, 0, 50});
ZP_EmitSoundToAll(gSound, 2, i, SNDCHAN_VOICE);
iTotal += iReward;
if (hasLength(sEffect))
{
UTIL_CreateParticle(i, vPosition2, _, _, sEffect, flDuration);
}
}
}
ZP_SetClientMoney(client, ZP_GetClientMoney(client) + iTotal);
ZP_SetPlayerAnimation(client, PLAYERANIMEVENT_CATCH_WEAPON);
}
return Plugin_Continue;
}