Swift is a beautiful language and one of it's main advantages is that more and more is typed. This catches a lot of errors at compile time. It feels very strange to refer to resources with strings that will always compile and then fail at runtime. It makes refactoring hard and it's to easy to create bugs like missing images etc.
In Android there is a generated R class that kind of solves this problem. That was why I decided to make something like it for us Swift developers and called the project R.swift. It was well received by colleagues, friends and Github stargazers, so here we are now.
There are many nice R.swift alternatives like SwiftGen, Shark and Natalie. I believe R.swift has important advantages over all of them:
- R.swift inspects your Xcodeproj file for resources instead of scanning folders or asking you for files
- R.swift supports a lot of different assets
- R.swift stays very close to the vanilla Apple API's, it's a minimal code change with maximum impact
R.swift works with Xcode 10 for apps targetting iOS 8 and tvOS 9 and higher.
Xcode might autocomplete a function with a Void
argument (R.image.settingsIcon(Void)
), just remove the Void
argument and you're good to go: R.image.settingsIcon()
.
The reason this happens is because of the availability of the var R.image.settingsIcon.*
for information about the image and also having a function with named the same name.
If you get errors like Use of undeclared type 'SomeType'
in the R.generated.swift
file most of the time this can be fixed by explicitly stating the module in your xib or storyboard. This will make R.swift recognize that an import is necessary.
If you get errors like 'SomeType' is not a member type of 'SomeType'
you're using a module that contains a class/struct/enum with the same name as the module itself. This is a known Swift issue.
Work around this problem by emptying the module field in the xib or storyboard. Then add --import SomeType
as a flag to the R.swift build phase to make sure R.swift imports the module in the generated file.
Yes, just add R.swift as a buildstep in your library project and it will work just like normal. This works best if you have a dedicated Xcode project you can use to add the build script to. For Cocoapod users: this is not the case if you've used pod lib create MyNewLib
to scaffold your library.
If you want to expose the resources to users of your library you have to make the generated code public, you can do this by adding --accessLevel public
to the call to R.swift. For example, if you included R.swift as a cocoapod dependency to your library project, you would change your build step to: "$PODS_ROOT/R.swift/rswift" generate --accessLevel public "$SRCROOT"
During installation you add R.swift as a Build phase to your target, basically this means that:
- Every time you build R.swift will run
- It takes a look at your Xcode project file and inspects all resources linked with the target currently build
- It generates a
R.generated.swift
file that contains a struct with types references to all of your resources