is Quick JS Useable with Consoles, Performance wise? #257
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I think it's a good fit because it should be easy to port, given its small size. |
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QuickJS obviously isn't as fast as V8 but among the interpreters it's probably the fastest of the bunch. And like Saúl said, it's pretty straightforward to port. Most likely only needs minor build tweaks. @TooTallNate ported it to the Nintendo Switch without much hassle, I believe. By the way, speaking as someone who has worked with V8 a great deal and for a long time (15 years now?): V8 moves so fast, and is so big, it's practically impossible for a single individual to keep a port in good shape. |
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Hey,
I'm currently exploring options for JS Engines for my HTML/CSS/JS Engine, and I'm currently looking for non-JIT based ones (since its console, mainly PS5), and i came across quickjs. I'm still investigating Hermes & V8, but both of those engines don't have a console port (obviously), so its taking me a bit to port them over. So, I'm wondering if this could be a nice fit for a decently fast JS Engine/Interp for consoles?
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