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new ext-physics-tokamak
fix build error when included from c++ sources chg removed root /embed folder: embed/ folders can be anywhere in project tree now fix ui colorbar height when widget is larger than one line new gamepad2 api + ui prompts fix demos\99-mesh build new ext-test-autoshot new workflow artifacts move ext-render-ass2iqm to fwk3d org move ext-render-ase2ini to fwk3d org move ext-script-tcc to fwk3d org fix issue in EMBED makefile with dash `-` character in filename chg change ui icon font style chg remove ui icon oversampling new editor: prototype alt scene tree UI (2) fix editor: bring back object picking fix editor: bring back object outlines fix editor: bring back object selections new obj_xform() new editor: ctrl-d select none new editor: ctrl-a/e toggle all/none selection new editor: ctrl-i invert selection fix luavm starts with gc disabled now fix FXAA passes required bilinear samplers chg replaced FXAA3 impl to official 3.11 version fix fixed FXAA1/3 alpha chg tweaked FXAA1 luma new EDITOR_AA setting resume editor work chg reduced some build time (/MP flag) fix do not cook audio recipes when ffmpeg transcoder is missing new file_find() fix text input sdl3 event in lite editor new mouse_show() fix mouse cursorshape was invalidated when cursor was requested to hide minor ui changes fix when converting modules, do not use ext-audio-ffmpeg fallback if main ext-mod2wav recipe exists new wav loader fix mid transcoder fix fur transcoder fix flac/mp3/s3m/mod/xm/it transcoders chg minor clean ups (make, ui, editor) fix init size arg also when file_read() fails to read any file fix rebuilt assimp with vs19+/MT flag fix rebuilt luajit with vs19+/MT flag fix rebuilt openal with vs19+/MT flag fix rebuilt tcclib with vs19+/MT flag new lua_fn() new ui_text() add blasterD mesh chg event-driven system heartbeats new better ui widget for i/f uniforms new ifdef(little/big) macro del obj2 multiple parents feature fix ui_list() colors new ui_bitmask() prints hex value and hightlights hovered bit now fix wrong endianess during ui_bitmask() buttons del ui_toggle() fix dll xcopy problem on some distros (@kibonu) fix vs2019 const warnings fix vs2019 c++ link error fix bring back zip mount new ext-cook, that cooks and optionally creates zipfiles as well fix crash when using logger before being initialized chg tweak ui colors fix `make tidy` not deleting temporaries with spaces in them add optional `make cook` buildstep new display build times (MAKE.bat) fix merge ext-ui-commandpalette into ext-backend-imgui fix bring back lite editor fix gizmo crash when transform matrix is null lab enable camera damping and ui viewports by default fix tick editor systems only when in editor chg initial `undo` actions in property editor new subeditors new `MAKE embed` chg rewrote embed/MAKE, now supporting paths in filenames add app_recv("fullscreen") add ui_window_show()/ui_window_shown() new editor fps based on battery levels + fg/bg app status fix missing KEY_ISO scancode chg removed all c++ compilation units from native.cc (shaves off some compilation time) fix bad initial ui panel Y position when viewports were enabled add most common secondary keys to bindings (non-gaming/locale keys) fix input_name() add `MAKE asan` flag that can be combined together with `O0..3` fix editor 3D labels fix missing mouse cursor in recorded videos new UI_FULLSCREEN, UI_TRANSPARENT flags del prompt() chg renamed a few ext/ folders fix igConsole buttons chg styled imgui tab colors new APP_VIEWPORTS, APP_DOCKING flags new igAddCommandPalette() new igSpinner() new added kind of support for c++ exts too fix black thumbnail in recorded videos via ffmpeg new begin scenetree fix C4743 warning on O3 build tier new editor bindings new `MAKE O[0|1|2|3]` as build tier aliases brk: changed a few ui signatures start renaming v2 filenames for modules (this will get reverted eventually) gizmo2 polish pass tweak ui_slider/2() modified ui_float2/3/4 variants to accept mouse drags extra lean `MAKE tidy` gizmo2 first pass add cimguizmo dep add trace in printfed "!messages" new: ui_radio() chg: do not render bar colors on NULL ui_labels() fix ui_panel() ordering so Debug panel is always at top stack and UI_OPEN at bottom. resume editor work add `record=outfile.mp4` app command (mp4/mp1 supported) add `screenshot=outfile.png` app command (png/jpg supported) add `retail` flag in MAKE.bat fix mouse in hidden/relative mode being blocked by window edges new uniforms api (wip) fix ffi generated headers case when all known extensions are installed fix crash in model cache not duplicating shaderinfos fix array_unique() bug trimming last item in list initial model() trim shader2 extra work fix: v2 exts have to use ext-v2 tags shader2 hashing shader2dup clean up shader() impl into new shader2() fn new lua+teal demos hello.c can launch lua scripts now new audio3d api windowed/borderless/exclusive fullscreen modes (--app.fullscreen=[0..N]) bind all engine+ext apis to luajit automatically modify va() to use stb_vsnprintf if present enabled signal traps by default (--sys.traps=0 to disable them) disabled glDebug context by default (--gl.debug=1 to enable it) enabled callstack traces in alert() dialogs (via !message) ext-luajit added scripts to generate C/FFI bindings imFileDialog includes a <filesystem> fallback now on old compilers new command() api that sends cmds to all registered systems new all --args are redirected to command() calls internally fix missing tooltips in buttons add missing assets for shadertoys top-left align ui_panels() at creation time new ui_link() add missing ui_collapse()/end() pair fix mouse wheel absolute coord start todo.h clean up time api uses sdl3 backend now audio stub implemented ui_browser() implemented ui_hue font[1] bold style new ui_console()/ui_printf() fix ui_notify() with no body text fix ui_alert() new ui_filter() ( CTRL+F ) fix ui_string() fix input() ctrl/shift/alt vks not checking rctrl/rshift/rlat counterpart vks fix ui_image() return value do not auto-close any severe ui_notify() --fps=X (-1[adaptive],0[unlimited],1[vsync] .. N[specific]) upgrade sdl3 to latest scan folder contents only once during boot remove 3rd/3rd.?? ext-lua ext-sdl3 new material symbols font for ui icons new ui_notify(), ui_percent() update mojoal make.bat scans for x64/ library folders now (@zpl-zak) `plug add/syn/del *` command make.bat scans for ext/inc, ext/include/ paths now chg moved repos to https://github.com/fwk3d organization brk: dropped support for linux, osx, ems platforms brk: dropped support for emcc, gcc, clang, clang-cl, tcc compilers brk: dropped support for LOD models brk: dropped support for texture recording + video recording brk: dropped support for joysticks+input bindings+external input mappings brk: dropped support for cooking into zipfiles brk: dropped vfs module brk: moved into extensions: enet, websockets, spine, steam, gui, editor chg: changed implementation details within wget module (download() previously) new: ext-tcc module to support further C scripts allow small [...] button within ui_buttons() added buttons to display each source code in hello.c ui_buttons() right align scan ext/ folders and add -I flags automatically (MAKE.bat) new tools/ no longer required new modular plugin system (ext/PLUG.bat) new simplified MAKE new simplified cookbook recipes and overall cook process brk: dropped single-header distributions new webcam support new separate mouse,keyboard,gamepad modules new simplified file module new simplified memory module new simplified panic module new simplified logger module new simplified cook module. see recipe() new simplified app module (previously window module) fix made make.bat to compile under vscode environment (@zpl-zak) fix made make.bat to compile when using an older VS buildtools environment fix shaved some initialization seconds when a dev environment is present (make.bat) (@zpl-zak) fix improve entity type casts into scene module (@zpl-zak) new simplified file2hash tool, within make.bat now new simplified engine loop new rewritten engine loop new support for multi-viewport windows (via dearimgui) (see --viewports flag) new ui module rewritten new file module rewritten new cook module rewritten new app module rewritten (previously window module) new embed module ext new assimp extension ext new videompg extension brk renamed quad_fullscreen api to blit api chg added #include hints in preprocessed shader sources updated to latest lua new SDL3 backend new dear imgui + implot new apis for 3rd party libraries and extensions available to all compilation units new lightweight repository size Initial commit
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β€Ž.github/CHANGELOG.md

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## Changelog
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New in v2:
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- Smaller demos.
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- Smaller codebase.
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- Smaller repository size.
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- Faster warm-up/boot times.
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- Smoother experience. Higher framerates, less CPU usage.
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- New ext/ plugin system. Self-discovery. Community-driven (Github).
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- New backends: SDL3, OpenAL, Luajit, DearImgui, ImPlot, etc.
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- New redesigned UI module: Docking and multi-viewports ready.
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- New redesigned Game modules: Loop, App, 3D Audio, Script, Shader...
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- New bindings generator. All modules and APIs are 1:1 exposed to Lua scripts.
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- Simplified build process. MAKE will link automatically ext/ dependencies.
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- Simplified code structure. Old split/joint concepts are gone now.
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- Simplified cook process. Python + tools/ folder no longer required.
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- Simplified APIs in many cases. Smaller is better.
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- Simplified implementations for many modules: cook, file, memory, panic, logger...
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- Editor, Rendering and Scene modules decoupled from other APIs.
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- Engine, Editor and Demos can interop with C/C++ external code now.
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- Engine, Editor and Demos can optionally embed assets into output binary now.
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- Python3 no longer required.
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- And more.
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Compared to v1, many things dropped:
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- Dropped pure C engine concept: the engine is still C, but there are C++ dependencies now.
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- Dropped support for Linux, OSX and Emscripten targets.
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- Dropped support for gcc, clang, clang-cl and tcc compilers.
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- Dropped support for Python bindings.
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- Dropped support for single-header distributions.
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- Dropped support for cooked zipfiles.
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- Dropped support for fused binaries.
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- Dropped support for self-generated documentation.
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- And more.

β€Ž.github/CMakeLists.txt

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cmake_minimum_required(VERSION 3.13...${CMAKE_VERSION})
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project(hello LANGUAGES C CXX)
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add_executable(hello ../hello.c ../code/engine.c ../code/native.c ../code/backend.cc)
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file(GLOB sources_list LIST_DIRECTORIES true "../ext/*/inc")
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foreach(dir ${sources_list})
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message(INC="${dir}")
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IF(IS_DIRECTORY ${dir})
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target_include_directories(hello PRIVATE ${dir})
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ELSE()
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CONTINUE()
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ENDIF()
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endforeach()
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file(GLOB sources_list LIST_DIRECTORIES true "../ext/*/x64")
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foreach(dir ${sources_list})
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message(LIB="${dir}")
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IF(IS_DIRECTORY ${dir})
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target_link_directories(hello PRIVATE ${dir})
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ELSE()
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CONTINUE()
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ENDIF()
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endforeach()
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target_include_directories(hello PRIVATE "../" "../code")
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target_compile_options(hello PRIVATE /MT /GL /GF /arch:AVX2)
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target_compile_definitions(hello PRIVATE $<$<CONFIG:Release>:FLAGS=FLAGS_REL>)
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target_link_options(hello PRIVATE)

β€Ž.github/README.md

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<h1 align="center"><a href="#">VΒ·2</a></h1>
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<p align="center">
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3D game engine/framework in C.<br/>
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<br/>
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<img src="https://i.imgur.com/AIEIWDk.png" /><!--cubemap--><br/>
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<img src="https://i.imgur.com/ipAYky8.png" width="204px"/><!--sprite-->
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<img src="https://i.imgur.com/NlSb4ip.png" width="204px"/><!--sprite3d-->
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<img src="https://i.imgur.com/rmdkSiB.png" width="204px"/><!--tiled-->
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<img src="https://i.imgur.com/2BfIAFD.png" width="204px"/><!--model-->
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<img src="https://i.imgur.com/Sskr5pS.png" width="204px"/><!--editor-->
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<img src="https://i.imgur.com/GsgOZhu.png" width="204px"/><!--fx-->
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<img src="https://i.imgur.com/24oKvLj.png" width="204px"/><!--shadertoy-->
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<img src="https://i.imgur.com/F9ix0Zf.png" width="204px"/><!--shadows-->
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</p>
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## About
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- 3D game engine v2, written in C.
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- v2 is a major overhaul from [previous v1 engine](https://github.com/fwk3d/v1).
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- v2 is faster, smaller and stronger than v1.
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- v2 is still a C engine, but there are C++ dependencies now.
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- v2 is a work-in-progress, though. [Changelog](.github/CHANGELOG.md).
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## Features and wishlist
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- [x] ~~Rich build system, Royaltie fee, Licensing clauses, Full featured, Fast, Modern C++~~.
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- [x] Single batch makefile, Free, Unlicensed, Small, Naive, Simple C.
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- [ ] TBD.
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## Quickstart
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- Double-click `MAKE.bat`. Launch `hello.exe` when done.
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- Alternatively,
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- `make [asan] [embed] [debug|devel|release|retail] file1.c file2.cc ...` for custom builds.
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- Other commands,
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- `make tidy` to clean environment.
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- `make sync` to sync repo to latest.
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- `make plug` to un/install extensions.
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- Tested with VS2019 and VS2022 installations.
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## ExtensionsπŸ’™
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- Currently, [all these extensions are hosted on github](https://github.com/search?q=topic%3Aext-v2&type=repositories&s=updated&o=desc).
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- It is planned that the hello demo will be used to un/install extensions in the future.
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- For now, you can un/install extensions via `make plug` script:
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- `make plug dir`
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- `make plug [add|del|syn] *`
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- `make plug [add|del|syn] user/repo`
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- `make plug [add|del|syn] @filelist.txt`
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## CreditsπŸ’œ
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**Artwork and demos**
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[Butch](https://opengameart.org/users/buch "for golden ui (CC-BY-SA 3.0)"),
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[David Lam](https://en.wikipedia.org/wiki/Tokamak_(software) "for tokamak physics engine (ZLIB)"),
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[Dean Evans, Raijin](https://youtu.be/RRvYkrrpMKo?t=147 "for their Map song (c)"),
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[FMS_Cat](https://gist.github.com/FMS-Cat/a1ccea3ce866c34706084e3526204f4f "for nicest VHS/VCR shader around (MIT)"),
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[Goblin165cm](https://sketchfab.com/3d-models/halloween-little-witch-ccc023590bfb4789af9322864e42d1ab "for witch 3D model (CC BY 4.0)"),
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[Nuulbee](https://sketchfab.com/3d-models/kgirls01-d2f946f58a8040ae993cda70c97b302c "for kgirls01 3D model (CC BY-NC-ND 4.0)"),
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[Pixel Frog](https://pixelfrog-assets.itch.io/ "for their lovely asesprites (CC0)"),
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[Quaternius](https://www.patreon.com/quaternius "for their lovely 3D robots (CC0)"),
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[Rotting Pixels](https://opengameart.org/content/2d-castle-platformer-tileset-16x16 "for castle-tileset (CC0)"),
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[Tom Lewandowski](https://QuestStudios.com "for their MIDI recordings (c)"),
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[Rye Terrell](https://github.com/wwwtyro/glsl-atmosphere "for nicest rayleigh/mie scattering shader around (CC0)"),
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[Rxi](https://github.com/rxi/autobatch "for their lovely sprites & cats demo (MIT)"),
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**Tools**
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[Aaron Barany](https://github.com/akb825/Cuttlefish "for cuttlefish (APACHE2)"),
63+
[Andreas Mantler](https://github.com/ands/sproutline/ "for sproutline (PD)"),
64+
[Arseny Kapoulkine](https://github.com/zeux/pugixml/ "for pugixml (MIT)"),
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[Assimp authors](https://github.com/assimp/assimp "for assimp (BSD3)"),
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[Bernhard Schelling](https://github.com/schellingb/TinySoundFont "for tml.h (Zlib) and tsf.h (MIT)"),
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[FFMPEG authors](https://www.ffmpeg.org/ "for ffmpeg (LGPL21)"),
68+
[Imagination](https://developer.imaginationtech.com/pvrtextool/ "for pvrtextoolcli (ITL)"),
69+
[Krzysztof Gabis](https://github.com/kgabis/ape "for split.py/join.py (MIT)"),
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[Lee Salzman](https://github.com/lsalzman/iqm/tree/5882b8c32fa622eba3861a621bb715d693573420/demo "for iqm.cpp (PD)"),
71+
[Leon Bottou](https://github.com/facebookresearch/CParser "for lcpp (MIT)"),
72+
[MartΓ­n Lucas Golini](https://github.com/SpartanJ/eepp/commit/8552941da19380d7a629c4da80a976aec5d39e5c "for emscripten-fs.html (CC0)"),
73+
[Mattias Gustavsson](https://github.com/mattiasgustavsson/libs "for mid.h (PD)"),
74+
[Morgan McGuire](https://casual-effects.com/markdeep/ "for markdeep (BSD2)"),
75+
[Olivier Lapicque, Konstanty Bialkowski](https://github.com/Konstanty/libmodplug "for libmodplug (PD)"),
76+
[Polyglot Team](https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit "for polyglot gamedev (CC0)"),
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[Randy Gaul](https://github.com/RandyGaul/cute_headers "for cute_asesprite (PD)"),
78+
[Rxi, Adam Harrison](https://github.com/rxi/lite "for the exquisite lite editor (MIT)"),
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[Sean Barrett et al.](https://github.com/nothings/stb "for stbiresize, stbrectpack (PD)"),
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[Sepehr Taghdisian](https://github.com/septag/atlasc/ "for glslcc+atlasc (BSD2)"),
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[Tildearrow](https://github.com/tildearrow/furnace/ "for Furnace (GPL2)"),
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[Tomas Pettersson](http://www.drpetter.se/ "for sfxr (PD)"),
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[Tor Andersson](https://github.com/ccxvii/asstools "for assiqe.c (BSD)"),
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[Wael El Oraiby](https://github.com/eloraiby/delaunay "for delaunay.c (AGPL3)"),
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**Runtime**
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[Andreas Mantler](https://github.com/ands "for lightmapper and math library (PD)"),
87+
[Barerose](https://github.com/barerose "for swrap (CC0) and math library (CC0)"),
88+
[Camilla LΓΆwy](https://github.com/elmindreda "for glfw3 and gleq (Zlib)"),
89+
[Dave Rand](https://tools.ietf.org/html/rfc1978 "for ppp (PD)"),
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[David Herberth](https://github.com/dav1dde/ "for glad generated code (PD)"),
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[David Reid](https://github.com/mackron "for miniaudio (PD)"),
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[Dominic Szablewski](https://github.com/phoboslab/pl_mpeg "for pl_mpeg (MIT)"),
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[Dominik MadarΓ‘sz](https://github.com/zaklaus "for json5 parser (PD)"),
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[Eduard Suica](https://github.com/eduardsui/tlse "for tlse (PD)"),
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[Evan Wallace](https://github.com/evanw "for their math library (CC0)"),
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[Gargaj+cce/Peisik](https://github.com/gargaj/foxotron "for Foxotron/PBR shaders (UNLICENSE)"),
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[Guilherme Lampert](https://github.com/glampert "for their math library (PD)"),
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[Guillaume Vareille](http://tinyfiledialogs.sourceforge.net "for tinyfiledialogs (ZLIB)"),
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[Haruhiko Okumura](https://oku.edu.mie-u.ac.jp/~okumura/compression/ "for lzss (PD)"),
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[Igor Pavlov](https://www.7-zip.org/ "for LZMA (PD)"),
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[Ilya Muravyov](https://github.com/encode84 "for bcm, balz, crush, ulz, lz4x (PD)"),
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[James R. McKaskill](https://github.com/jmckaskill/luaffi "for luaffi (MIT)"),
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[Jon Olick](https://www.jonolick.com/ "for jo_mp1 and jo_mpeg (PD)"),
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[Joonas Pihlajamaa](https://github.com/jokkebk/JUnzip "for JUnzip library (PD)"),
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[Juliette Focault](https://github.com/juliettef/IconFontCppHeaders/blob/main/IconsMaterialDesign.h "for the generated MD header (ZLIB)"),
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[Kristoffer GrΓΆnlund](https://github.com/krig "for their math library (CC0)"),
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[Lee Salzman](https://github.com/lsalzman/iqm/tree/5882b8c32fa622eba3861a621bb715d693573420/demo "for IQM spec & player (PD)"),
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[Lee Salzman, V.Hrytsenko, D.MadarΓ‘sz](https://github.com/zpl-c/enet/ "for enet (MIT)"),
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[Libtomcrypt](https://github.com/libtom/libtomcrypt "for libtomcrypt (Unlicense)"),
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[Lua authors](https://www.lua.org/ "for Lua language (MIT)"),
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[Mattias Gustavsson](https://github.com/mattiasgustavsson/libs "for thread.h and https.h (PD)"),
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[Mattias Jansson](https://github.com/mjansson/rpmalloc "for rpmalloc (PD)"),
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[Micha Mettke](https://github.com/vurtun "for nuklear and their math library (PD)"),
114+
[Michael Galetzka](https://github.com/Cultrarius/Swarmz "for swarmz (UNLICENSE)"),
115+
[Morten Vassvik](https://github.com/vassvik/mv_easy_font "for mv_easy_font (Unlicense)"),
116+
[MārtiΕ†Ε‘ MoΕΎeiko](https://gist.github.com/mmozeiko/68f0a8459ef2f98bcd879158011cc275 "for A* pathfinding (PD)"),
117+
[Omar Cornut, vaiorabbit](https://github.com/ocornut/imgui/pull/3627 "for tables of unicode ranges (MIT-0)"),
118+
[Peter Schulman, Chris Willcocks, Dmitry Hrabrov](https://github.com/vurtun/nuklear "for nuklear patches (PD)"),
119+
[Rabia Alhaffar](https://github.com/Rabios/ice_libs "for ice_batt.h (PD)"),
120+
[Randy Gaul](https://web.archive.org/*/http://www.randygaul.net/wp-content/uploads/2021/04/handle_table.cpp "for HandleTable (PD)"),
121+
[Rich Geldreich](https://github.com/richgel999/miniz "for miniz (PD)"),
122+
[Ross Williams](http://ross.net/compression/lzrw3a.html "for lzrw3a (PD)"),
123+
[Samuli Raivio](https://github.com/bqqbarbhg/bq_websocket "for bq_websocket (PD)"),
124+
[Scott Lembcke](https://github.com/slembcke/debugger.lua "for lua debugger (MIT)"),
125+
[Sean Barrett](https://github.com/nothings "for stb_image, stb_image_write, stb_sprintf, stb_truetype and stb_vorbis (PD)"),
126+
[Sebastian Steinhauer](https://github.com/kieselsteini "for sts_mixer (PD)"),
127+
[Stan Melax, Cloud Wu](https://web.archive.org/web/20031204035320/http://www.melax.com/polychop/gdmag.pdf "for polychop C algorithm (PD)"),
128+
[Stefan Gustavson](https://github.com/stegu/perlin-noise "for simplex noise (PD)"),
129+
[Sterling Orsten](https://github.com/sgorsten "for their math library (UNLICENSE)"),
130+
[Tor Andersson](https://github.com/ccxvii/minilibs "for xml.c (PD)"),
131+
[Werner Stoop](engine/split/3rd_eval.h "for their expression evaluator (PD)"),
132+
[Wolfgang Draxinger](https://github.com/datenwolf "for their math library (WTFPL2)"),
133+
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## Unlicense
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This software is released into the [public domain](https://unlicense.org/). Also dual-licensed as [0-BSD](https://opensource.org/licenses/0BSD) or [MIT (No Attribution)](https://github.com/aws/mit-0) for those countries where public domain is a concern (sigh). Any contribution to this repository is implicitly subjected to the same release conditions aforementioned.
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## Links
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Still looking for alternatives? [amulet](https://github.com/ianmaclarty/amulet), [aroma](https://github.com/leafo/aroma/), [astera](https://github.com/tek256/astera), [blendelf](https://github.com/jesterKing/BlendELF), [bullordengine](https://github.com/MarilynDafa/Bulllord-Engine), [candle](https://github.com/EvilPudding/candle), [cave](https://github.com/kieselsteini/cave), [chickpea](https://github.com/ivansafrin/chickpea), [corange](https://github.com/orangeduck/Corange), [cute](https://github.com/RandyGaul/cute_framework), [dos-like](https://github.com/mattiasgustavsson/dos-like), [ejoy2d](https://github.com/ejoy/ejoy2d), [exengine](https://github.com/exezin/exengine), [game-framework](https://github.com/Planimeter/game-framework), [gunslinger](https://github.com/MrFrenik/gunslinger), [hate](https://github.com/excessive/hate), [island](https://github.com/island-org/island), [juno](https://github.com/rxi/juno), [l](https://github.com/Lyatus/L), [limbus](https://github.com/redien/limbus), [love](https://github.com/love2d/love/), [lovr](https://github.com/bjornbytes/lovr), [mini3d](https://github.com/mini3d/mini3d), [mintaro](https://github.com/mackron/mintaro), [mio](https://github.com/ccxvii/mio), [olive.c](https://github.com/tsoding/olive.c), [opensource](https://github.com/w23/OpenSource), [ouzel](https://github.com/elnormous/ouzel/), [pez](https://github.com/prideout/pez), [pixie](https://github.com/mattiasgustavsson/pixie), [punity](https://github.com/martincohen/Punity), [r96](https://github.com/badlogic/r96), [ricotech](https://github.com/dbechrd/RicoTech), [rizz](https://github.com/septag/rizz), [tigr](https://github.com/erkkah/tigr), [yourgamelib](https://github.com/duddel/yourgamelib)
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<a href="https://github.com/fwk3d/v2/issues"><img alt="Issues" src="https://img.shields.io/github/issues-raw/fwk3d/v2.svg?label=Issues&logo=github&logoColor=white"/></a> <a href="https://github.com/fwk3d/v2/actions/workflows/build.yml"><img alt="Build status" src="https://github.com/fwk3d/v2/actions/workflows/build.yml/badge.svg"/></a> <a href="https://discord.gg/UpB7nahEFU"><img alt="Discord" src="https://img.shields.io/discord/270565488365535232?color=5865F2&label=Chat&logo=discord&logoColor=white"/></a>
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