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Boot.js
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Boot.js
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var BasicGame = {};
BasicGame.Boot = function (game) {
};
BasicGame.Boot.prototype = {
init: function () {
console.log("init")
// Unless you specifically know your game needs to support multi-touch I would recommend setting this to 1
this.input.maxPointers = 1;
// Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here:
this.stage.disableVisibilityChange = true;
// This tells the game to resize the renderer to match the game dimensions (i.e. 100% browser width / height)
//this.scale.scaleMode = Phaser.ScaleManager.RESIZE;
},
preload: function () {
// Here we load the assets required for our preloader (in this case a background and a loading bar)
this.load.image('preloaderBackground', 'images/preloader_background.png');
this.load.image('preloaderBar', 'images/preloadr_bar.png');
},
create: function () {
// By this point the preloader assets have loaded to the cache, we've set the game settings
// So now let's start the real preloader going
console.log("start pre loader");
this.state.start('Preloader');
}
};