From 057d2f415bdd907773250aae2b5ab129aa81093f Mon Sep 17 00:00:00 2001 From: Rahul Gandharva <55324331+ra314@users.noreply.github.com> Date: Wed, 1 Sep 2021 22:46:42 +1000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index fb5f632..c98b935 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Deterministic Risk is the game for people who like playing Risk, but can't get a The win condition is achieved when your opponent has no countries left in their possession. -Each turn is split into a attack and reinforce phase. During the attack phase, you may attack any adjacent country *(A)* that you don't own, with any country you own *(B)*, as long as *B* has more units in it than *A*. After the attack, *B* is left with 1 unit. *A* is left with *B*-*A*. +Each turn is split into a attack and reinforce phase. During the attack phase, you may attack any adjacent country **(A)** that you don't own, with any country you own **(B)**, as long as **B** has more units in it than **A**. After the attack, **B** is left with 1 unit. **A** is left with **B**-**A**. The reinforce phase automatically starts when you have no attacks to make or when you click on the button. During the reinforce phase the number of reinforcements is the number of countries you own halved, then rounded up. Reinforcements may be placed on any country you own.